0.0/5 rating (0 votes)
Hits: 6945

Chrono Trigger CMS

Thursday, 09 April 2009
  • Author: Raziel
  • Version: 1.25
  • Release Date: 2006-09-09

Introduction

A CMS that looks like the menu system in the videogame Chrono Trigger

Update: September, 14th
Added a Windowskin version of the menu and fixed some bugs.

Update: September, 19th
Added a ring menu version of the script

Features

  • new item menu
  • new skill menu (no double or tripple techs included)
  • new equip menu
  • party order changing feature
  • new save and load menu
    Update: September, 19th
  • ring menu command window

Screenshots

Script Download

  • Hits: 65

Instructions

Instructions are within the scripts in the demo.

Compatibility

Incompatible with some menu add ons. You'd have to edit some things to include them.
If you want to include something just ask, maybe I can help you.

Credits & Thanks

Credits to Squall / Selwyn for his cursor script Credits to Der VVulfman for the ring menu. Thanks to RPG Advocate for the party order changing method. Thanks to MeisMe for helping me out fixing some bugs. Thanks to SephirothSpawn and Stevo for betatesting. Credits to Nin for the background picture of the windowskin version. I don't know who made the windowskin or the icons, so if you know who made them, please PM me so I can add those to the credit list.

Author Notes

In the instructions in the script it says use $game_system = "desired filename" to store the savefile's name, but it should be $game_system.chapter = "desired filename".
You can see it as an example within the demo when you click the event.
Enjoy

Comments (0)

Leave a comment

Please login to leave a comment.

Archive Stats

Login to remove our Sponsored Links.

Latest Comments

  • Indeed it is.
    Kiriashi

    Kiriashi

    03. September, 2010 |

  • o.o That link gives a corupt zip file
    Darkwick

    Darkwick

    03. September, 2010 |

  • I'm having trouble adding custom face sets. Can anyone help me figure this out?
    VianoceGames

    VianoceGames

    28. August, 2010 |

  • Why does it matter?

    It won't effect the script. I tested it; works fine.
    Kiriashi

    Kiriashi

    26. August, 2010 |

  • I tell you how to do it, and you go and tell him wrong... silly Marked.

    Its like this:

    $scene = Scene_Beastairy.new
    Kiriashi

    Kiriashi

    26. August, 2010 |

  • You can't. Use the second one, it allows full screen only when the game is played when you open Game.exe. When you test play it from the...
    Marked

    Marked

    26. August, 2010 |

  • Use the call script command and type this:
    $scene=Game_Beastairy.new
    Marked

    Marked

    26. August, 2010 |

  • can't you just remove the japanese characters? I'm pretty sure the author isn't japanese so that's strange they're there. Its super old...
    Marked

    Marked

    26. August, 2010 |

  • I added screens. Everytime you test run the game, your data is backed up. Prevents the error you get when you open your game and it says...
    Marked

    Marked

    26. August, 2010 |

  • Just make sure your characterset and battler graphic have the same filename
    Marked

    Marked

    26. August, 2010 |

Affiliates