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Caterpillar System

Friday, 10 April 2009
  • Author: Trickster
  • Version: 0.99

Introduction

This is a caterpillar system nothing special. This code is based on Fukuyama's version only better. Currently this is only a prototype of the full version

Script Download

  • Hits: 67

Instructions

Plug and play just add above main

Compatibility

Currently only Spriteset_Map#initialize was overwritten

Credits & Thanks

Diedrupo for inspiring me somewhat

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Latest Comments

  • Indeed it is.
    Kiriashi

    Kiriashi

    03. September, 2010 |

  • o.o That link gives a corupt zip file
    Darkwick

    Darkwick

    03. September, 2010 |

  • I'm having trouble adding custom face sets. Can anyone help me figure this out?
    VianoceGames

    VianoceGames

    28. August, 2010 |

  • Why does it matter?

    It won't effect the script. I tested it; works fine.
    Kiriashi

    Kiriashi

    26. August, 2010 |

  • I tell you how to do it, and you go and tell him wrong... silly Marked.

    Its like this:

    $scene = Scene_Beastairy.new
    Kiriashi

    Kiriashi

    26. August, 2010 |

  • You can't. Use the second one, it allows full screen only when the game is played when you open Game.exe. When you test play it from the...
    Marked

    Marked

    26. August, 2010 |

  • Use the call script command and type this:
    $scene=Game_Beastairy.new
    Marked

    Marked

    26. August, 2010 |

  • can't you just remove the japanese characters? I'm pretty sure the author isn't japanese so that's strange they're there. Its super old...
    Marked

    Marked

    26. August, 2010 |

  • I added screens. Everytime you test run the game, your data is backed up. Prevents the error you get when you open your game and it says...
    Marked

    Marked

    26. August, 2010 |

  • Just make sure your characterset and battler graphic have the same filename
    Marked

    Marked

    26. August, 2010 |

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