Automatically installs one or more fonts so the player doesn't have to. It only does this the first time the game is run and the process is quite transparent (notification to the player is optional).
What this does is it plays the ending credits. You simply start the music you want (usually I put the player on a special map specifically for the Ending Credits) and then run an Auto-run process and call the script "$scene = Scene_Credits.new".<........ Read more
This script allows you to setup skill shops which sells skills. You may have requirements to purchase/learn the skill, such as: amount of exp, exp cost, gold, level, class, other skills.
Hello everbody and welcome to the Final Fantasy Tactics Advance Shop, i have recently just upgraded and messed around with it to make it look even more like the FFTA shop, there is still quiet a bit more to do but i have almost completely finishe........ Read more
This script skips the Title Screen and goes straight to that map when the game is played in test mode(in RMXP opposed to through Game.exe). When played normally through the Game.exe file, the Title screen is not skipped.
This script allows the player to move in 8 directions (without the need of an 8 way graphic) AND also allows them to move pixel-by-pixel instead of square by square. The only problem is that it IS limited by your passability, in that if you make ........ Read more
This is a caterpillar system nothing special. This code is based on Fukuyama's version only better. Currently this is only a prototype of the full version
This system changes the design used for controlling the events on the game map as well as reducing the number of character sprites outside of the visible area. The new design for the events should in most cases give faster collision detection In ........ Read more
This is actually one of my oldest scripts, made back in the rmxp.net days. And yet it's still one of the most popular, right behind my UMS. Essentially, this script makes the weather "heavier" by increasing the total number o........ Read more
VianoceGames
28. August, 2010 | #
It won't effect the script. I tested it; works fine.
Kiriashi
26. August, 2010 | #
Its like this:
$scene = Scene_Beastairy.new
Kiriashi
26. August, 2010 | #
Marked
26. August, 2010 | #
$scene=Game_Beastairy.new
Marked
26. August, 2010 | #
Marked
26. August, 2010 | #
Marked
26. August, 2010 | #
Marked
26. August, 2010 | #
chinas
25. August, 2010 | #
chinas
25. August, 2010 | #