RPG Tankentai Sideview Battle System
- Author: RPG Tankentai
- Version: 2.6
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Note Translation Version 1.3 by Kylock, Original Script Website: http://rpgex.sakura.ne.jp/home/
Script Download
Instructions
Installation instructions, various credits and release notes are included in the header of the configuration portion of the script (part one).
Please note that to fully incorporate this script into an existing game requires copying image files and game database entries. Once again - specifics are listed in the header on the first part of the script in the demo.
Compatibility
Compatibility may possibly be an issue with other scripts that directly affect the battle system since many battle system functions are rewritten in this. If you need to make this script work with another, please post your request in the appropriate forum. I didn't write this script myself, so I am not confident that I can provide answers to all the questions, but I have been studying it for quite some time, so I believe I have a firm grasp on it's functionality.
Updates & History
- 1.0 - 4.12.08 - Rough release of only scripts with lots of broken-ness.
- 1.1 - 4.22.08 - Release with retranslated hashes and a retranslated database. Distributed as a demo.
- 1.2 - 4.24.08 - Corrected some missing Kanji translations that broke the functionality of some "chained" Skills. (thanks to Eolirin [@] rmxp.org) Also added the picture for the 'cut-in' move.
- 1.3 - 5.9.08 - Updated Translation to Version 2.6 of the original script.
As you can see in my screen shots, this DOES work with animated battlers with a few configuration modifications.
Configuration changes for animated battlers
To use Minkoff's Animated Battlers styled battler sprites, change to these settings in your module script:
ACTOR_POSITION = [[400,100],[430,150],[460,200],[490,250]]
WALK_ANIME = false
ANIME_PATTERN = 4
ANIME_KIND = 11
And just copy paste this over top of whats in the script:
"WAIT" => [ 1, 0, 15, 0, 0, -1, 0, true,"" ],
"WAIT(FIXED)" => [ 1, 0, 10, 2, 0, 1, 0, true,"" ],
"RIGHT(FIXED)" => [ 1, 5, 10, 1, 2, 1, 0, true,"" ],
"DAMAGE" => [ 1, 9, 4, 2, 0, -1, 0, true,"" ],
"ATTACK_FAIL" => [ 1, 1, 10, 1, 8, 0, 0, true,"" ],
"MOVE_TO" => [ 1, 4, 1, 1, 0, -1, 0, true,"" ],
"MOVE_AWAY" => [ 1, 5, 2, 1, 0, -1, 0, true,"" ],
"ABOVE_DISPLAY" => [ 1, 0, 2, 1, 0, -1, 600, true,"" ],
"WPN_SWING_V" => [ 1, 6, 1, 2, 0, -1, 2, true,""],
"WPN_SWING_VL" => [ 1, 6, 1, 2, 0, -1, 2, true,""],
"WPN_SWING_VS" => [ 1, 6, 6, 2, 0, -1, 2, true,""],
"WPN_SWING_UNDER" => [ 1, 6, 2, 2, 0, -1, 2, true,""],
"WPN_SWING_OVER" => [ 1, 6, 2, 2, 0, -1, 2, true,""],
"WPN_RAISED" => [ 1, 11, 2, 2, 28, -1, 2, true,""],
Addons
My Ranged Weapons addon has been updated and is now included with the demo because it adds new animations and a spritesheet.
These restore the original first 3 skills that no longer work with the new battle system in all of their awesome glory!
Dual Attack Addon
Double Attack Addon
Triple Attack Addon
Enemy Animated Battlers
Addon to enable Animated Battlers for the Enemies (Configuration required-see script header)
Download Enemy Animated Battlers Addon
Stationary Enemies
Addon to make some enemies not move to attack. I guess this can be useful on bosses, or anything that shouldn't be moving around =p See script header for installation instructions and details.
Download Stationary Enemies Addon
Epic Battles
Introducing my EPIC BATTLES addon. Meant to easily define boss battles, It easily implements the custom collapse or death animation for an enemy and allows you to define special Battle BGM and Victory ME based on the Troop ID from your game database. ITS TRULY EPIC!!!! (note that this added functionality does NOT work in the battle test).
Guns Addon
This new addon, I made at the request of gend0 (rpgrevolution.com). Since making ranged weapons addon very bow-centric, he lost the ability to use guns. So this new addon give a neat animation for guns. Details are in the script header - along with tips on making good gun type weapons.


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