Version: 2.0.1 (02.21.06)Download Introduction Brings back Final Fantasy VII's Glorious Materia System. Features - Lets you customize your Equipments' Paired and single slots
- Includes a Materia Shop, to Purchse & Sell Materia
- Create Your Own Materia (Does Require Some Work)
- The Following Materia Types are available
- Skill
- Command
- Summon
- Support
- Independent
- The Following Materia Are Included
- Heal
- Remedy
- Fire
- Ice
- Electric
- Water
- Earth
- Wind
- Light
- Dar
- Negla
- Poison
- Dizzy
- Mute
- Confuse
- Sleep
- Paralyze
- Weak
- Clumsiness
- Delayed
- Enfeebled
- Sharpen
- Barrier
- Resist
- Blink
- Fighter
- Lancer
- Warrior
- Thief
- Hunter
- Gunner
- Summon 1
- Summon 2
- Summon 3
- All
- Elemental
- Status
- Steal as well
- HP Absorb
- MP Absorb
- MP Turbo
- Exp Plus
- Gil Plus
- HP Plus
- SP Plus
- Strength Plus
- Defense Plus
- Speed Plus
- Magic Plus
Screenshots 
Customizing the Script for your Game Editing Equipment Materia Slots In the script, find the line: WEAPON_MATERIA_SLOTS = {
Below that, is a created hash for the default Weapon set.
You will need to customize that, like so: weapon_id => [number_of_paired_materia, single_materia] 1=>[2, 3] would assing Weapon 1 in the database with 2 sets of paired materia, and 3 single slots.
Below that is ARMORS_MATERIA_SLOTS = {
Do the same thing here.
Materia.new(id, name, type, stat_effects, elements, states, new_value, m_value, skills, exp_levels, special_effect)
# - id : The Idea Number of you materia. Start from 1 and add 1 # - name : The Name of your materia # - type : The Type Of Materia. Choose From One of The Following: # 'Skill', 'Command', 'Summon', 'Support', 'Independent' # - stat_effects : The Percent of each stat that materia will effect # [ Hp, Sp, Str, Dex, Agi, Int ] # - elements : An Array of each Element ID from the systems tab # - states : An Array of each State Id from the Status tab # - new_value : The cost to buy the Materia # - master_value : The value of the Materia when Mastered # - Skills : An array of the skills you learn from the Materia. # (Use for Skill, Command & Summon) # - Exp Levels : An array of the experience required to level # The First value in the array is required to get level 2 # - Special Effect : A special Effect of the Materia. # ~ All # ~ Elemental # ~ Status # ~ Steal As Well # ~ HP Absorb # ~ MP Absorb # ~ MP Turbo # ~ Exp Plus # ~ Gil Plus # ~ HP Plus # ~ SP Plus # ~ Strength Plus # ~ Defense Plus # ~ Speed Plus # ~ Magic Plus #------------------------------------------------------------------------------ Just check the materia in the demo to learn how to create and customize your own materia. FAQ How do you call the Materia Shop? # Create an Array of materia that will be in your show. These will be the indexes # in your Materia List. IE: list = [1, 2, 3, 4, 5, 6] $scene = Scene_MateriaShop.new(list) How do you call the Materia Equip Screen? $scene = Scene_MateriaEquip.new Compatibility
Is SDK Compatable & Compiant. Works with and without SDK. The only method that was overwrote, was Game_Actor#exp. Every other method should be fine. Credits and Thanks Illustration & Deke for there Previous Works. Gave me inspiration for this. Authors Notes Enjoy!
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