Monster Database Advanced PDF Print E-mail
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Written by Sephirothspawn   
Features
  • * Assign Monsters into Groups, for quicker searching
  • * Counts Times Seen and Defeated for Each Enemy
  • * After Seeing an Enemy, it Unlocks the Basic Stats.
  • * After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved
  • * Test Battling (If you've seen a monster, you can test battle that monster)
  • * Animated Bestairy (Uses Sprites) (Press Right or Left to change the stance)
Instructions
  • * To add an enemy to a group, in the database add (Name of Group) after each enemy's name. (All Enemies not assigned to a group will be classified into a Unassigned Group.
  • * For Each Enemy you create, you need to make a Enemy Troop, named the same as your enemy, with only your enemy in it. (I tried adding troops to the $data_troops class, but this is just easier)
  • * Insert Script Above Main, but below Scene Battle (The script re-writes a few methods from the default battle system)
  • * Call the bestairy with: $scene = Scene_Beastairy.new
Screenshots

Advanced Database Advanced Screenshot - RMXP Unlimited

Advanced Database Advanced Screenshot - RMXP Unlimited

Advanced Database Advanced Screenshot - RMXP Unlimited

Advanced Database Advanced Screenshot - RMXP Unlimited

The Script
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busy
Last Updated on Thursday, 22 May 2008 05:58