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Monster Database Advanced |
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Written by Sephirothspawn
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Features- * Assign Monsters into Groups, for quicker searching
- * Counts Times Seen and Defeated for Each Enemy
- * After Seeing an Enemy, it Unlocks the Basic Stats.
- * After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved
- * Test Battling (If you've seen a monster, you can test battle that monster)
- * Animated Bestairy (Uses Sprites) (Press Right or Left to change the stance)
Instructions- * To add an enemy to a group, in the database add (Name of Group) after each enemy's name. (All Enemies not assigned to a group will be classified into a Unassigned Group.
- * For Each Enemy you create, you need to make a Enemy Troop, named the same as your enemy, with only your enemy in it. (I tried adding troops to the $data_troops class, but this is just easier)
- * Insert Script Above Main, but below Scene Battle (The script re-writes a few methods from the default battle system)
- * Call the bestairy with: $scene = Scene_Beastairy.new
Screenshots
The Script
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Last Updated on Thursday, 22 May 2008 05:58 |