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rgangsta

Member Since 17 Jul 2009
Offline Last Active May 01 2012 05:33 AM
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Blog Entries

RGangsta's Blog. :D > Cascade: Early Development and Trailer

Posted 17 January 2011

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Development Blog Entry #1



Since my two favorite and recent projects, Tsurugi's Hold and Assassins' Fury, have been held back a bit, I decided to combine both features of each game into one main...


RGangsta's Blog. :D > Cliches, new features and maps

Posted 30 August 2010


>.< I've been trying to rid my games of as much cliches as possible. Good thing I can change all but two cliches. The Obligatory Tool Rule which is: Every action-RPG, or game with action-RPG style puzzles (like Wild Arms or Lufia 2), has bombs and a hookshot. The Hookshot is kind of important in my game...


RGangsta's Blog. :D > Up to the usual.

Posted 14 August 2010

Today is Saturday...and it's boring. I have to go back to school in 5 days to take a test for a few hours. After that, I get the rest of the month off until September 4th or 5th. I'm real nervous about my test since the first time I failed it and that's why I have to take it again. :sweatdrop:

On other notes, I haven't been working on...