Jump to content

Announcing our new website

To find out the latest about our new website, visit Game Dev Unlimited

UrHappyPlz

Member Since 11 Jun 2009
Offline Last Active Mar 14 2012 07:46 AM
-----

Topics I've Started

I drew drapery!

11 March 2012 - 10:32 AM

It's one of my homework/class work assignments for school. It's not complete, but I like how it's going so far. This is done completely with charcoal. Well, here it is!

Spoiler

A Skyrim Faction Over-analyzation

30 November 2011 - 01:32 AM

Well, one morning my dude woke up in his lonely hut in the outskirts near Solitude and said to himself "Hey, this civil war sucks. I'm going to end it." Then the question remained on whether or not to join the Stormcloaks or the Imperial Legion.

I've had this problem for about half my playing time, which right now is maybe 40-ish hours. After some time, I joined the Stormcloaks. My overall outlook on the situation showed that both sides have their negatives and positives. At first the Imperials sounded good because looking at the extreme revolt seemed idiotic, especially with the current situation an order and strong, striving government was needed. I almost joined Imperial after talking with Elisif in Solitude (Jarl and future Empress). She seemed to understand the negatives that were seen by those who supported the Stormcloaks and was a very orderly and respectful person.

I sided with the Stormcloaks for a few main reasons. The Imperials seemed to be collapsing already, and have sold out and surrendered to the Elves, or the Thalmor, and agreed to remove Talos from everyday worship, a god that was the most famous of Dragonborns. I can understand some of the terms that would be dealt, but also not knowing much of the previous war, I don't see a reason to why the Imperials would have to surrender or give up their name. The failure in that war makes me think that the Imperials are already starting to dissolve. The corruption that's present in the game is well shown as well. I've had a few times where the Imperials would demand money from me as I walk down the road, like bandits, and although all government gains corruption to have the soldiers be disobedient enough to force money from people is a problem.

Most importantly, well, to myself at least, when I look at the Stormcloak movement and who they are, I see the American Revolution. Yes, America would have been stable and have more support if we didn't rebel against the British Empire, but we wanted our society to have the rights in which we believed to the core, and to have our society guided by a government that was not even part of our nation useless. The Stormcloaks represent this well. Yes, they're a bit racist, though they will accept others after they trust them, and the Stormcloaks bringing order back to Skyrim will be a difficult one, but I sided with them because they know that they way their nation is being abused by the Imperials is not the way they wish to live, the Jarls are tyrants with way too much power and the Stormcloaks are there to finally bring some equality to the people's needs and wants in their society....Even though Ulfric can come off as a douche sometimes.

A question, though, is what will come after this? In the end other nations around Skyrim will see this, and just like the American Revolution will other nations realize that if another nation can do it, so can we?

The Binding of Isaac

05 October 2011 - 09:55 PM

The title and plot is a reference to the story from the Hebrew Bible in which God asks Abraham to sacrifice his son, Isaac, but that's enough about religious trivia.

In The Binding of Isaac, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, so Isaac goes "F that." and flees into the monster-filled basement in order to escape with his life, eventually leading to the point where he has to battle his own mother. If it wasn't obvious by now, Isaac is the protagonist in which you'll be playing as, although there are 3 unlockable characters, each with their own strengths and weaknesses.

The gameplay is very Rouge-like with randomized dungeons and loot as well as bosses (there are technically 29 randomized bosses in the game, including sub-bosses), and the gameplay is akin to the dungeons in the NES Legend of Zelda (the first game). The monsters and items in a level never respawn after their defeat and collection, so the resource pool is rather limited in a level. The game has a TON of replay value, as every time you play every level and power-up is randomly generated, and there are well over 100 items to collect, which could mean you might end up with powerful/useful items in the beginning, but it also means you might end up with the sh*t end of the stick.

It's an Edmund McMillen game, the same guy who worked on Gish, Braid (artist), Super Meat Boy and other Flash-based games. The art style is grotesque, and dark, and light-hearted, and disturbing, but the game is very entertaining, and frustrating, and fast-paced.

I recommend this game to all who enjoy challenging Rogue-like dungeon crawlers, 2D Zelda games, and games with a fresh, yet disturbing art style.

It is currently only available on Steam for $4.99. You can also buy the soundtrack for $.99, or the game WITH the soundtrack altogether for $5.98.

Here is the link to the Binding of Isaac on Steam. Take notice at its...interesting trailer.
http://store.steampo...com/app/113200/

Here is the Binding of Isaac wiki:
http://bindingofisaa...g_of_Isaac_Wiki

HUB Worlds

03 September 2011 - 08:08 AM

As I was working on my RMXP project, I was thinking quite a bit about whether I should create a HUB area, then this topic just sort of came up.

How do you guys feel about HUB Worlds in games? (For those that are video-game-jargon-impaired, a HUB world is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds. (e.g. Tim's House in Braid, Princess Peach's Castle in Super Mario 64, and the Nexus in Demon's Souls)) It is normally an area that you frequently visit throughout the entire game.

RMXP GUI change

08 August 2011 - 12:31 AM

Is there anyway to resize the GUI for RMXP? The 'Ok', 'Cancel', and 'Apply' options are cut off from the bottom of the Database window :( I'm running on 1024X768 resolution...I shouldn't have to change the resolution and the scrolling would get a bit annoying. It could be a font problem...anyway how to fix this?