Community Stats
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Group
RMXPU Legend
- Active Posts 1,568 ( per day)
- Profile Views 10,153
- Member Title Authoress of many Zelda fanfic-novelizations
- Age 23 years old
- Birthday August 21, 1988
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Gender
Female
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Location
In the dark, where I can't be found
RPG Maker
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RPG Maker Level
Good
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RPG Maker
RPG Maker XP
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Class Title
Eventer
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Other Skills
Writer
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Current Project
Legend of Zelda: Worlds Collide
Engines
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RPG Maker VX
No
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RPG Maker XP
Yes
7
Neutral
Latest Visitors
Posts I've Made
In Topic: Achievement System?
07 May 2012 - 10:07 PM
Sorry, I had forgotten to check this. While that system works, it also means it is limited to the save file you have and is also susceptible to being deleted by the New Game Plus system I have in my game. As such, the achievements wouldn't be able to stick around. It would also mean that you would have to visit a specific part of the game every time you wanted to check your achievements. That would end up becoming tedious eventually, especially if it wasn't available near the beginning of the game (or was and you couldn't return there till later). So while it's a good idea, it's also a system I already thought of.
In Topic: Achievement System?
02 May 2012 - 05:05 PM
Well, it doesn't really need to be broadcasted online or anything, but yeah, the ability to view it in the title screen menu would work just fine, same with an option in the menu itself. In fact, I'll go ahead and do this. I'll give you my scripts.rxdata because my game doesn't even use Scene_Title for anything. If you could (it's up to you) could you remove the Steps Window (I've converted it into a NewLocation Window) and extend the menu out? I'm wanting to add an options menu into the main menu as well (if you think you could do that, too...) but that's entirely up to you! I was actually gonna request that in another topic.
I do want the achievements to be viewable no matter what save file you have, and I also want the achievements not to be removed if you remove all of your saves. That was pretty much my big point in it. If you removed all of your saves, you'd also lose all of your achievements. My New Game Plus script would also wipe out achievements because it resets the entire game. So yeah, a way to avoid them being wiped out by erase saving, restarting, etc. would be nice.
My scripts file: http://www.mediafire...behc7d3dps38hul
I do want the achievements to be viewable no matter what save file you have, and I also want the achievements not to be removed if you remove all of your saves. That was pretty much my big point in it. If you removed all of your saves, you'd also lose all of your achievements. My New Game Plus script would also wipe out achievements because it resets the entire game. So yeah, a way to avoid them being wiped out by erase saving, restarting, etc. would be nice.
My scripts file: http://www.mediafire...behc7d3dps38hul
In Topic: An official English version of RM2k3 approaches~
27 April 2012 - 01:43 PM
I'll have to agree with Jon on this one. Exactly what can RM2k3 do that RMXP can't? From what I can see, the only real bonus of RM2k3 is the fact that it's got a bigger following, so it's easier to find graphics for it. However, I think that's only due to the fact that 90% of video game graphics work in RM2k3 because a lot of old RPGs are side-view battle systems. Fact is, by using Minkoff's battle system, you can use any RM2k3 battle graphic in RMXP. So what real point is there in using RM2k3? RMXP barely even runs on Vista or Windows 7 unless you're using the legal copy, and I've never gotten RM2k3 to work on my Windows 7 computer. So right there, because I own a Windows 7 computer, there's no point in me using RM2k3.
The graphics for RMXP are better, the resolution is better, you can do much more then with RM2k3. I can make a character graphic whatever size I need. I don't have to make my huge final boss be a teeny tiny sprite on the overworld. RM2k3 can't do that, though. RMVX was basically RM2k but with RGSS2, and people have even recoded the RGSS2 so that you can use a side view battle system. So, the question becomes, why would you want RM2k3? What exactly does RM2k3 offer that neither RMXP or RMVX/Ace can offer? Aside from being simpler and easier to start with? I haven't found anything.
The graphics for RMXP are better, the resolution is better, you can do much more then with RM2k3. I can make a character graphic whatever size I need. I don't have to make my huge final boss be a teeny tiny sprite on the overworld. RM2k3 can't do that, though. RMVX was basically RM2k but with RGSS2, and people have even recoded the RGSS2 so that you can use a side view battle system. So, the question becomes, why would you want RM2k3? What exactly does RM2k3 offer that neither RMXP or RMVX/Ace can offer? Aside from being simpler and easier to start with? I haven't found anything.
In Topic: Legend of Zelda: Worlds Collide
20 April 2012 - 04:02 PM
Good news! This project isn't dead! Demo v1 of Episode 1 has been released, please check it out.
In Topic: Legend of Zelda: Worlds Collide
17 April 2012 - 10:39 PM
All right, I added you, so now we can talk there ^^
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