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Marked

Member Since 03 Oct 2006
Offline Last Active Today, 11:33 AM
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Blog Entries

Project GDU > Releasing GDU prematurely?

Posted 26 February 2012

Hi all,

I am thinking about releasing GDU prematurely. That means releasing it when a large number of the sections are yet to be coded.

To be honest, I have lost a lot of motivation and faith in RPG Maker. Perhaps due to a combination of the whithering activity of the more active RMXPU members, or the anti-competitive actions of enterbrain that is trying...


Project GDU > GDU Profiles - how they will look

Posted 09 February 2012

The GDU profiles will a series of tabs which of include
  • Overview
  • Games
  • Awards
  • Content
  • Tags
  • Followers
  • Following
  • Possibly a job recruiting/job offering tab, but this may go in the profile header
Today I will be showing you the overview tab only, but since it is the main tab I won't discuss the others (although...


Project GDU > GDU Topic View Preview

Posted 28 December 2011

Hi all,

Following my last blog entry, I fixed up the integration issues minus a javascript error. Aside from that, its functioning pretty well, using the exact same database and software as this forum.

I have started to skin the forums, because I want to do the necessities first in case I need to rush it going live. It's a big challenge though,...


Project GDU > [GDU]One step forward, two steps backwards

Posted 20 December 2011

Today, good news, I was finally able to get data from an old(ish) database backup working on the GDU database. This was mainly necessary to create components that will utilize the forums database, and also to write up the CSS and design the forums layout. I want to do something unique for the topic view, rewrite the profile view, and make a decent looking...


Project GDU > Project GDU - What do you want in profiles?

Posted 14 July 2011

Hi all,

I have decided the first major coding section of the site that I will do is profiles, since preliminary member-integration is up and running.

I have decided that we definitely need to ditch IPB profiles. We are game makers and developers and as such profiles need to be adapted to suit.

Here's the very beginning of profiles...