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Sideview Battle System Tankentai XP


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#1 Guest_Tankentai_*

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Posted 24 March 2012 - 10:17 PM

Note Credit must also be giving to the following: Atoa(Converting to XP), Enu(Orginal VX Version), Kylock & Mr.Bubble(Original VX English Translation), cairn(XP Translation to english)

Introduction

Update: 02 June 2009
Finally! The SBS Tankentai XP is fully translated (thank cairn).
For the ones that dont know this script, this is an highly customizable side view battle system.

The most important feature of this script, is that you can use normal Character Sets instead of Special Battlers.(you can configure it to use Special Battlers, but its up to you)

It was originally made by Enu for the RMVX. Enu made an RMXP version too, but it really outdated.
This version is very different from Enus XP version.

One of the main differences is that this script is 90% compatible with VX add-ons (most of them just need an few adjustment, due to the XP char height).

And more: ive added lots of new features for the XP Version.

Screenshots
Attached File  03.jpg   50.59K   142 downloads Attached File  02.jpg   49.97K   147 downloads Attached File  01.jpg   50.82K   88 downloads

The Script
Attached File  Enu SBS Tanketai XP.zip   619.98K   190 downloads

Instructions

It highly recommended that you use the demo as Base for your project. But if that is not possible, theres some things you must be careful of:
You must copy from the demo the flowing things:
Database
Status: from 17 to 20
Animations: 102 and 103

Graphics
GraphicsAnimationsarco.png
GraphicsCharactersshadow00.png
GraphicsCharactersshadow01.png
GraphicsPicturesBalloon.png
GraphicsPictures?16-Thief01.png

Credits & Thanks
Converted to XP by Atoa Translation to english by cairn Original VX translation by Enu VX original translation to English by Kyrlock and Mr.Bubbles

#2 tavoeltav

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Posted 25 March 2012 - 08:38 AM

I've been getting an "error" with this script, and have absolutely no idea how to go about fixing it...
But I am getting strange amounts of EXP after battles. Example. In the simple setup where you fight three ghosts, you only receive 1 exp instead of the 6 you should be receiving. I changed their exp amount to 17 points each, then the team only received 12 points... This is a great script, but that little detail is really ruining it for me... :\

#3 Polraudio

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Posted 25 March 2012 - 06:52 PM

Thats because EXP Share is turned on. Go to * SBS Config - XP on Line 53 and change
EXP_SHARE = true

To

EXP_SHARE = false


#4 tavoeltav

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Posted 26 March 2012 - 03:37 AM

Thank you so much! I've been looking through the scripts and couldn't figure out what it was. Guess I must have missed that. Thanks again. :)

#5 Polraudio

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Posted 26 March 2012 - 04:34 AM

No problem. Need anything else just ask :)

#6 emperor foohaha

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Posted 30 March 2012 - 02:44 PM

Hello.
I downloaded this and I am very interested. The animations look great :)

However, I am still a noob at RMXP, so I don't really understand Ruby Scripting. Will this be a problem? I don't exactly understand how to implement this battle system into the game properly...

#7 Polraudio

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Posted 30 March 2012 - 06:05 PM

Nope you dont need RGSS knowledge to do this because it has great comments.
All you really need to do is open the script editor on the demo for the script and copy them scripts into your game exactly how they have it then copy over all the graphics from them demo to your game. It should work perfectly.

Theres a script called * SBS Config, and * SBS Config - XP. I would suggest only messing with * SBS Config - XP.
The comments in the script will help you what each thing does. Make sure you read all the green text before messing with anything.

I would also make a copy of your project before messing with this incase you dont like it or mess up on the config some how. or just mess with the demo then make the changes on your project.

Hope this was helpful Posted Image

#8 Jon Bon

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Posted 30 March 2012 - 08:54 PM

This system does use an in game variable, the very first one, named 'Poção'. Make sure to not use this variable for anything in your game.

Also the system suggests to build your game into the demo rather than moving it over into your game. I am currently using this system and the first time attempted to move it into my project and ran into multiple issues and errors. After moving my game into the demo, all the errors and issues stopped. I have little scripting knowledge so I would suggest you do the same, and move your project into the demo, or create from the demo, as you will run into exceeding less issues.

This is definitely an amazing system, I am using tons of scripts as well as this one and some have caused issues, but I have always been able to find an alternate script that does the same thing, and currently have no compatibility issues. I agree with pol, every time you do any script work create a back up copy of your entire game, I use version numbers to tell the difference. I would also suggest to do all your script work at once, or near each other, and read the through each section a few times before you start, I still read, or understand further new things.

If you have any questions about how to do something with this system in the future, feel free to post here, I will help best I can.





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