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OmegaX Zelda Hearts system


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#1 Guest_Omegas7_*

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Posted 03 March 2012 - 12:20 AM

OmegaX Zelda Hearts system
  • Author: Omegas7
  • Version: 0.1
Introduction
I am quite sure there might be a bug or two, I wasn't thinking much and just rushed into it XD. Do report anything here:http://www.omegadev.biz/rgss2-vx-f19/omegax-zelda-hearts-t14.htm. This system is specifically for your Zelda fan games, anyway, remember that 1HP is worth 1 Heart Fragment, and always make sure the MaxHP of the player is a multiple of 4 if you want this script to work properly. Basically, 12MaxHP means 3Hearts. If you had 11HP (not a multiple of 4), it would still be 3Hearts, but the 12th fragment would never be filled! So be careful Wink.

Features
# Heart Graphics are divided in four fragments by the script (4HP = One Heart) # Set how many hearts to appear per row. # Turn HUD ON/OFF with a switch.

Screenshots
Attached File  Screenshot01.png   269.06K   5 downloads Attached File  Screenshot02.png   270.53K   4 downloads

Script Download
Attached File  Zelda Health System.zip   355.24K   2 downloads





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