Scene_Bestiary
Author: Bigace360
Type: Enemy Catalogue Display
Version: 2.0
Introduction
This script will allow your characters to retrieve information about enemies they gained during battle and show them in a window.
Version History
v.1.0 (Jan. 30, 2012)● Original Script completed
v1.1 (Mar. 13, 2012)
● Improved coding by aliasing the Scene_Title, Scene_Save, Scene_Load. (This should clear any incompatiblies)
v2.0 (Apr. 24, 2012)
● Improved coding and overworked system
● New design (more cleaner design and coding)
● Fixed font changing bug
● Losing in a test battle doesn't end your game
● Added an option in the module that adds the Bestairy into the Menu for you and gives you a hotkey to use while on the map. (All Optional)
● The battler graphic now works and you can now click left or right to see it in different positions.
Future Updates
Feature
- Elemental and Status resist tables
- Enemies skill Page
- Show enemies description text
- You can test fight defeated monsters
- Some monsters data can stay hidden
Instruction
Inside the script in the first comment.
Screenshots
Demo
New Version:
Bestiary [RMXP] v2.0
Old versions:
Bestiary [RMXP] v1.1
Compatibility
This is an Advisory for those of you using multiple scripts. If you are using other scripts that rewrite the same classes or methods as this one, there may be a conflict and things will work incorrectly in unpredictable ways.This script automatically adds itself to the default menu if you turn that feature on in the module.
Credits and Thanks
- Bigace360, for the script.
- Blizzard (Bitmap.Slice_text method)
- Ziifee (Bitmap.draw_line method)
- Night_Runner, for helping fix a couple of things I was having trouble with
Author's Notes
If you have any suggestion to add to the Monster Album, don't hestitate to ask. But just know that there's a chance that it won't be added.Edited by bigace, 24 April 2012 - 11:59 PM.
















