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There is the question as to what the intention of an Online RPG for GDU would be, would it be simply a way to use the points earned in the forums, or would it be a way to balance(or unbalance) the site economy? Would there be more to do in said RPG than battling each other or would there be quests in which we could do to earn more points, and experience? Would experience only be affected in the game or would actions taken on the main site(like posting) also affect experience points?
This idea would allow for
spending points in the game, no points would ever come out of it (except if other members points were somehow exchanged, ie battles). Because we have big ideas for the points system as you know. Points that can be 'found' without being earned in anyway could break the system.
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Last question I have is who would work on and set up such a game, would only one person set up, maintain, monitor, and update it, or would there be a select 'staff' of members who would do this? I only ask because these would have to be things to take into consideration.
I haven't looked at the code but I'm pretty sure programming knowledge is required. There is a possibly is uses ruby though, which I do not know. Apparently you can import things from RMXP. But its likely just me.
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Personally if the system is just going to be members battling members then I don't think it would work to well, may start off being a big thing but after awhile it would lose hype quickly, that is the big thing about online games, without newer content being released every so often, they quickly have a loss of use and are eventually reitred to being scrap code until they die never to be heard from again.
I agree. I didn't mean to define what this is going to be in any way. There is a nice existing base out there which is free to use and expand on, it could be what ever the community wants it to be. I agree with you, new content would need to be made every so often.
Maybe: we could make an actual project with a storyline and all, mixed in with all the interactions of other online members. By the way, I've never played an online RPG, MMORG (whatever that is, i spelled it wrong i think), etc. So we could have the interactions separate to the storyline. Then we could slowly build new storylines right into the actual game, and expand on it with new maps, etc. every so often. But we still need to have a heap of stuff to do within a limited number of maps. You know pokemon, those games used to keep you busy for so long within the world. There's got to be something to collect, build up, etc.