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Announcing our new website

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Announcing gdunlimited.net


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#61 Noob Saibot

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Posted 27 January 2012 - 05:36 PM

View PostCalvinchun, on 27 January 2012 - 01:45 PM, said:

I Like the site...But is this site will keep exist??

I think in time it would be a complete transfer with maybe a domain redirect.


EDIT

View PostPolraudio, on 27 January 2012 - 05:35 PM, said:

This site will be converted over to GDU and this url will be redirected to GDU. All the posts are staying and you can still talk about RMXP/VX. The only difference will be is that we will support all game makers instead of only VX and XP.

You beat me this time...this time!

Edited by Noob Saibot, 27 January 2012 - 05:37 PM.


#62 Calvinchun

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Posted 27 January 2012 - 11:16 PM

LOL... I knew it ! whew lucky those post still there....

#63 Marked

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Posted 27 January 2012 - 11:30 PM

I already mentioned this earlier, its buried in the topic..

The posts are already on GDU, the database was already transferred. All of you, your posts and everything is accessible right now at GDU. If I gave everyone the link to the login page, you could go and post there right now. I have been using gdunlimited.net to make topics and posts that you see here on rmxpu.

The only difference is that you are using different files here at RMXPU. All that's needed to 'go live' is a redirect, which is in fact very simple because everyone who access ANY url on this domain will just have the 'rmxp' changed to 'gd' and redirected to the same content they were trying to view.

The transfer will be 100% seamless.

#64 RATED-RKOFRANKLIN

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Posted 09 February 2012 - 02:08 AM

This is great news! How is progress?

#65 Marked

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Posted 09 February 2012 - 02:50 AM

Slowly but well. I have been able to overcome every programming obstacle, rather easily so far. I thought starting on the profiles would be a good start before getting into the harder stuff, but its actually rather complicated in itself. You can see the more major updates here: http://www.facebook....amedevunlimited

Oh and I posted a vid on youtube the other day (GDU, not the RMXPU account), but as you'll notice I completely changed the profiles after posting it. I have redone the design about 3 - 4 times.

I'm bout to make a blog entry regarding the profiles so look at for that later Posted Image

#66 bigace

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Posted 09 February 2012 - 03:31 AM

Holy snap I like the new profile pages with the users stats.

#67 kellessdee

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Posted 09 February 2012 - 03:48 AM

Agreed. and I just liked them and posted that I love it on the facebook page, just to be cool.

Are you still taking suggestions? My only gripe with the profiles is that...it still seems heavily based on RMXP. Perhaps, for the skills section anyways, you should have something more like:

-Graphic Design (instead of spriting)
-Composing
-Level/World Design (though, Mapping could probably still apply)
-Writing (I think then it would better apply to dialogue, story, etc.)
-Programming (technically scripting could still work...although programming sounds more professional IMO)

Or maybe even just let users create their own "skills" (i.e. add either custom or pick from a list of skills to add)? Although, that might make things really messy xD

Though, I do think it would be better to use more generic skills that can apply to any engine or game development team/environment.

ps. Just in case you forgot, I am STILL TOTALLY STOKED FOR THIS. (and I think it looks VERY nice.)

keep up the good work boss <3

#68 Marked

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Posted 09 February 2012 - 04:06 AM

Quote

My only gripe with the profiles is that...it still seems heavily based on RMXP. Perhaps, for the skills section anyways, you should have something more like:

-Graphic Design (instead of spriting)
-Composing
-Level/World Design (though, Mapping could probably still apply)
-Writing (I think then it would better apply to dialogue, story, etc.)
-Programming (technically scripting could still work...although programming sounds more professional IMO)
I completely agree and I was looking to change them, thanks for the suggestions! Posted Image The problem with me is that I'm still stuck in the RMXP days Posted Image I don't have enough game making experience anymore, just another challenge with making this site.

Quote

Or maybe even just let users create their own "skills" (i.e. add either custom or pick from a list of skills to add)? Although, that might make things really messy xD

Though, I do think it would be better to use more generic skills that can apply to any engine or game development team/environment.
The reason this would be tricky is generating the image and spacing it properly. The bars are creating with a while loop inside a foreach loop. I actually borrowed some code from the project cards since its been so long since ive used this functions Posted Image

I think we let the user add one customer field, although I think we could be generic and cover them all?

Posted Image

Also probably going to cut down the skill levels a lot. I was originally going to attach them to each bar but, on the edge like a graph is working I guess (referring to the Mastered, Excellent, etc.)

Probably need to replace eventing with something...

#69 bigace

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Posted 09 February 2012 - 04:38 AM

You could have pre-set names, and the user can just pick the one through seven he/she wants to display.

#70 CrimsonInferno

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Posted 09 February 2012 - 04:58 AM

Really awesome updates! Facebook is being difficult for me right now, but the above screenshot looks incredible!

#71 Jon Bon

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Posted 09 February 2012 - 06:31 AM

View PostMarked, on 09 February 2012 - 04:06 AM, said:

The reason this would be tricky is generating the image and spacing it properly. The bars are creating with a while loop inside a foreach loop. I actually borrowed some code from the project cards since its been so long since ive used this functions Posted Image

I think we let the user add one customer field, although I think we could be generic and cover them all?

Also probably going to cut down the skill levels a lot. I was originally going to attach them to each bar but, on the edge like a graph is working I guess (referring to the Mastered, Excellent, etc.)

Probably need to replace eventing with something...

Is it possible to assign a/multiple sub skill(s) to each main skill bar that would then determine its total?
So keep it like you have now but as an example sub skills for graphic design would be;
Pixel Art
3D Rendering
Hand Drawing
etc.
Then allow the user the ability to choose whether pixel art, or 3D rendering etc. is actually added to their graphical design skill total.

Other Examples:
Spoiler

This way as a user I can specify which area of a skill I excel at and comparatively people interested in my work will know that even though I consider myself the same skill at say graphic design as someone else I may be into pixel art while the other person is a 3D renderer.

The events section could be replaced by an 'Engine(s)' section which would have the different makers as its sub section. This would allow people to demonstrate their skill in different makers be it rmxp/vx/ace or one of the many others. This way the makers themselves can have sub-sub sections with eventing, scripting etc if applicable.

As far as navigation, if possible you would click any of the main bars and the entire display would change to the sub bars related to it. Clicking some form of 'main/home' button would bring the main skills back into display.

I think if this system were possible it would best cater to all forms of game creation (I have no idea how realistic this is.)

*Additional suggestion* If possible add the 'Overall Bar' horizontally along the bottom/top and replace its current spot with a 'Genre' section. This would allow people to specify which genre(s) they like to create for. Now that I think about it an overall bar may not even be necessary, since the individual skills are more important then the sum.

Just how I envisioned it, but I love the idea none the less, can't wait to be able to setup and display my skills, however customizable it ends up.
-Cheers

Edited by Jon Bon, 09 February 2012 - 06:44 AM.


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Posted 10 February 2012 - 12:49 AM

I quite like your idea for the sub skills. I think that it makes more sense to display specifically what you can do.

Quote

I may be into pixel art while the other person is a 3D renderer.
The graphic design category in particular is the most ambiguous as a skill. I'm not whether the level design should be adapted. Perhaps the difference inn your skills between creating a town and a dungeon is too specific for a profile page?

What if I minimized your idea a little bit. Instead of rating your sub-skills, you just 'set' them. So you set the graphic design slider to say 80%, and you then simply 'check' (as in a checkbox) sub-skills such as spriting, character design, etc. And those sub-skills will be displayed somewhere on the graph next the graphic design bar.

The horizontal totals bar is definitely going in :) And Genre I will find a place for.

#73 Jon Bon

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Posted 10 February 2012 - 03:35 AM

Yup, check boxes is a much better system.

Agreed, level design is specific enough.

Cool, I also liked the horizontal total bar idea(if total were to be included), and thought genre was very applicable.
Glad you liked my ideas, that system, to me, symbolizes a very efficient game maker networking site.
Combined with your jobs idea, things could be done very effective.
Love where this is going, keep up the enthusiastic work.
-Cheers

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Posted 10 February 2012 - 06:41 AM

Quote

Glad you liked my ideas
I'm lucky to get so many :P It's good to get user input, I want to create the most effective system possible which I can't do alone. I'm going to plenty of the wrong decisions when making this, so the more members who contribute their ideas for the new site the better, because I will backtrack on my own ideas if need be.

Ok I will get onto developing this new skillset system. I will try go finish the profile system and open it up for members to play around with when its stable enough. There isn't too much programming left to do, but a fair bit of UI to do. I just made these switches this morning, when you click them they slide across to yes or no
Posted Image

#75 Joko

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Posted 20 February 2012 - 10:51 AM

im glad i popped in when i did. i would of never been able to find the new site to randomly pop in and out on. >.> it looks good ( in my opinion) and i can't wait to appear out of nowhere and then let my presence fade again... Maybe if my time free's up a little i'll be able to resume my normal rounds.

also i'm going to miss typing in rmxpunlimited.net :[

#76 Broken Messiah

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Posted 07 March 2012 - 10:28 PM

Would it be possible for this new website to have a mobile version? My internet has been off and I think it would be a generally good addon.

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Posted 08 March 2012 - 01:26 AM

That's definately planned :) Already got media queries setup for the grid system. I'm not sure when this will happen though coz I'm thinking about a lot of design changes.

#78 RATED-RKOFRANKLIN

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Posted 11 March 2012 - 02:24 PM

How is the current progress? I can't wait for the new site. It's going to be awesome.





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