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Ghost Shards


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#1 StrawberryFlower

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Posted 12 January 2012 - 01:50 AM

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STORY
The world of Xale is a planet ruled by beings known as Divinities - spirits that control the weather. When one dies or passes on their duties, a new one is created using a powerful soul contained in a Ghost Crystal. Divinities fall asleep during seasons that go against what they create. They normally slumber in shrines across the world, only woken up by the voice of a Stonesinger Maiden.

Recently, Maidens who have ventured into the shrines have not returned.

The story follows Aelina Rowan, a bard living in the Archipelago of Icespire, in the village of Evertear. After being arrested for Necromancy and escorted to the castle, she is appointed the new Stonesinger Maiden.

Along with Narie Tearwyn, the twin sister of the last known Godsinger for the Divinity of Gale from the Kono Highlands, Aelina will investigate the mysterious disappearances of the last several Maidens.

RACES
Human:
The predominant race of Xale, they are the "Jack-of-all-trades". They rule the most significant empires and kingdoms in the world. Humans are to no surprise the youngest of the three races, living to only about 80 years - often risking their short lifespans for personal gain.

Sidhe:
Usually living to about 200 plus years, Faeries are the most wisest of all races. Their features are delicate, they are easily recognized by their long, pointed ears and clear dragonfly wings on their back - only using them if needed. They are often soft and gentle in character, though not all of them are. Frostsidhe are live in cold regions, while their Kin, the Sandsidhe, live in dry, hot environments.

Werecat:
Werecats are easily identifiable by their feline features. They spend more time more years in playful wandering than most other creatures live: their lifespan often reaches 130 years. They are distinguished by their feline features - with their cat-like ears and tail, with their often tanned bodies decorated with markings. They are split into two groups: Petiteyls being about 4 feet tall, while Eliteyls are as tall as the average Man.

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CHARACTERS
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Name: Aelina Rowan
Gender: Female
Age: 20
Race: Frostsidhe
Weapon: Scythe

The heroine of the story, Aelina is a songstress working at the local lodge in Evertear of the Icespire Archipelago. Before becoming solo, she traveled with a troupe known as the "Oct-ad of Chivalry", singing for passerby's. She enjoys baking sweets and gardening in her free time, claiming to know everything about flowers. She reluctantly becomes the next Stonesinger Maiden.

Aelina is a very affectionate woman who is thoughtful and generous towards others, caring about their feelings. Although she has a seemingly soft and gentle disposition, something is odd about her - as at times she can be quite sarcastic with her creepy sense of humor.

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Name: Narie Tearwyn
Gender: Female
Age: 21
Race: Petiteyl Werecat
Weapon: Sword

Narie is the twin of the last known Stonesinger Maiden who works as a knight for the Moar Steppe Region. Her sister died while attempting to make a pact with Silva, the Divinity of Nature - trying to cure their homeland. With support from the Council, Narie investigates her sister's death and is sent to support the new Godsinger, Aelina Rowan.

A bold, rash young lady, Narie has a great sense of justice. She has great faith in the humanity - and in herself - that allows her to overcome any obstacle in her path. Her blunt nature in helping people, makes her seem rude and inconsiderate towards others, making her selflessness very misunderstood.

SCREENSHOTS
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VIDEOS
The WIP of the battle system:


Beginning scenes:


PLANNED FEATURES
*Day/Night system with regional weather effects

*Fast-paced action battle system - in the vain of Star Ocean and Tales of series.

Edited by StrawberryFlower, 12 January 2012 - 01:52 AM.


#2 StrawberryFlower

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Posted 16 January 2012 - 06:38 PM

Hello!

Some minor, but fun updates! :D

First a side-view portrait of Aelina, which will be used in menus and such; only.

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Such as this wordless mockup of our main menu! Hehe.

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Then we added a mini-map to battles, so you can tell where your allies are and where the monsters are:

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And finally a question. YAY! Anyhoo. I want to change the way dialogue is played out in scenes and when talking to NPC's. The way we have it now is sort of bad, because it looks silly when an non-important character is talking.

So I found some examples on the internet on how we might be able to remedy this. If you have your own idea, please share! ^^

Example 1:
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Example 2:
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Thanks for reading!





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