I've been trying to create/find this and can't figure this out since RMXP only allows you to add element defense to status instead of causing damage.
I wanted something in the status menu say this:
Enfire - Adds fire damage to ally’s attack
Enfrost - Adds water damage to ally’s attack
Enthunder - Adds thunder damage to ally’s attack
Enwind - Adds wind damage to ally’s attack
Enlight - Adds holy damage to ally’s attack
Endark - Adds dark damage to ally’s attack
and then I can add that to attacks.
Adding element status to weapons
Started by bigace, Dec 24 2011 10:01 PM
2 replies to this topic
#1
Posted 24 December 2011 - 10:01 PM
#2
Posted 24 December 2011 - 10:09 PM
I'm trying to do something similar to this Ace, the most I've gotten out of it though is adding attribute_accessor: name_of_element to module RPG, class Weapon and trying to work with that.... don't know If this helps at all.
-Fox
-Fox
#3
Posted 25 December 2011 - 06:12 AM
I got this so far:
#==============================================================================
# ** RPG::State
#==============================================================================
module RPG::State
alias ace_state
def initialize
ace_state
@element_set = []
end
attr_accessor :element_set
end
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