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RMXP puzzle ideas

rmxp puzzle puzzles ideas bob423

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#1 Bob423

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Posted 21 December 2011 - 08:23 AM

im going to be making an ice cave soon, and i need some good ideas for puzzles. not the sliding floor thing in pokemon, im tired of using that, and might not work well with an ABS.

so...ice themed puzzles anyone? thanks :alright:

#2 deathmoverz24

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Posted 21 December 2011 - 03:31 PM

how about carved stones that have ancient symbols. following the symbols or combining them together will make new paths for the cave. this symbols are in the stone or cave walls that is quite hidden for a player to notice and you must melt this stone to reveal the sysmbols. Posted Image

or

there is a blocked path that you need to pass. a number of simple hole was layed on the floor. you need to put some icy stalagmites on it and when you correctly place this stalagmites on the holes, the path is now open. however, pushing this icy stalagmite for too long will reduce its heaviness or its mass capacity. Posted Image

#3 deathmoverz24

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Posted 21 December 2011 - 03:33 PM

sorry for long post

Edited by deathmoverz24, 21 December 2011 - 03:33 PM.


#4 Dragon324

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Posted 21 December 2011 - 06:56 PM

I know you said your tired of using a sliding ice floor but what about mixing it up a little? Have the player have to move objects around on an icey floor until they clear a path xD.

I always love how in most games there is a frozen barrier that u end up burning through. You could mix it up and make it require a certain force to break it open, or require them to find a hidden entrance.

Other puzzles could be reflecting lasers puzzles with a twist that if the beam hits a black of ice to long it melts. Or you can do it refracting and reflecting images of the player and get a puzzle out of that (Would be tricky).

That is all I can think of now I will add more if more come to my mind.

#5 Bob423

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Posted 21 December 2011 - 07:24 PM

i have a really good idea for that barrier thing, but those other ones sound really hard to do.

#6 Dragon324

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Posted 21 December 2011 - 10:09 PM

Idk my brain isn't working atm however u wish to use any my ideas lemme know and I'll see what I can do from an event side of view xD.

#7 Bob423

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Posted 23 December 2011 - 09:23 AM

ok, so ive decided to do that blocks sliding on ice thing. similar to in OoT, only you dont slide at all. only the block slides. and you need to get it onto a switch. i have it set so that you press enter to move the box, and that works, until the second time you move it. after that, it does what it normally does, which is move without me actually walking into it like it should. maybe a conditional branch would be better than "turn away from player then one step forward. repeat action, ignore if cant move" also, when it gets to the switch, it slides under the switch O.o i dont have always above checked on anything on that map. i also made a parallel process event that is supposed to check the x and y of the event, but its not working. Posted Image

edit: so now i have a new problem, but it involves blizz-abs, so i think i'll take it to chaosproject.

Edited by Bob423, 23 December 2011 - 09:27 AM.


#8 Dragon324

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Posted 25 December 2011 - 11:13 AM

Good luck with your problem :D if the event is still being a pain just please give me some screenshots I do so much better with visuals and actually seeing everything rather than someone trying to explain. From what your telling me it could be a number of things xD. Also why are you using turn away from player? Notice the word turn in your statement lolz. I would just set four conditional branches tbh, one for each player direction. Also why not just set the block to "On top?". For the x and y make sure its set for the switch I think that would be more easier than if your trying to set it for the block :D.

Lemme know anything I should be free more often now due to no more work Posted Image.

#9 Bob423

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Posted 26 December 2011 - 11:01 PM

i did it! Posted Image all i had to do was make the box check it's own location >< i was having a parallel process do that. i've never been good at those. anywho, yea i would make the box always on top, but then when the player is below it, his/her head would be covered up by the box Posted Image

i did the conditional branch thing to Posted Image works perfectly!

Posted Imagederp...

Edited by Bob423, 26 December 2011 - 11:01 PM.


#10 rgangsta

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Posted 26 December 2011 - 11:54 PM

In the box's settings, remove the "Always on Top" .
Now, in the switch's settings, add "Through".

#11 Bob423

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Posted 27 December 2011 - 12:51 AM

that was like the first thing i did lol

edit: here's my events Posted Image
Posted Image

Edited by Bob423, 27 December 2011 - 01:18 AM.


#12 Dragon324

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Posted 28 December 2011 - 07:05 PM

Is there still a problem or is it fixed lol? You said you got it but then posted the screens so I'm confused :?. Anyway never though about that screwing up with the player lol, anyway if u need any more puzzle ideas just lemme know.

#13 Bob423

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Posted 28 December 2011 - 07:10 PM

what i meant was, i fixed the thing where it checks the box's location. i still need help, because the box still goes under the switch, which is weird.

#14 Dragon324

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Posted 28 December 2011 - 07:15 PM

If the box is about the same size as the switch why not just completely change the graphic to the box or if you dont mind doing a little editing, make a new sprite that would look right and change it to that?





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