RPG Maker VX Ace Discussion
#1
Posted 19 December 2011 - 01:00 AM
Currently working on:
- Full Database overview (with pictures)
- Full event command change log (with pictures)
- Full RGSS 3 change log
You can find a link to the info topic here:
http://www.rmxpunlim...g-maker-vx-ace/
Use this topic for any general RPG Maker VX Ace discussion/comments.
#2
Posted 19 December 2011 - 04:45 PM
#3
Posted 20 December 2011 - 05:41 PM
I wish Enterbrain would maintain updates for their system, to keep up with Ruby...but considering ruby's free + opensource vs. RPG Maker being not-free and closed source, I can see why this won't happen and just be a wild dream of mine........drifts away.......
#4
Posted 01 January 2012 - 02:02 AM
There are a few things that irked me about Ace but they aren't really big issues. Just how some of the "new features" have made appearances in previous RM's at some point in time.
#5
Posted 03 January 2012 - 11:54 PM
#6
Posted 06 January 2012 - 06:48 PM
Somewhat excited.
#7
Posted 07 January 2012 - 04:41 AM
@noobsaibot: I guess you could say that...but I wouldn't. I would say more, it's VX done right. Sure, enterbrain should have done it this way the first time around - but they thought simplifying the maker was good..then realized it wasn't. You gotta give 'em credit for actually refining the system and solving a lot of things that were bad about VX. To me, VXAce to VX is what Windows 7 was to Vista. It's essentially the same thing, but it works...rather than being broken.
@arkbennet: I think you should at least give it a whirl (especially if you like the RPG Maker series at all). It's actually A LOT different than VX, than people give it credit for. Sure, it's mostly the same RTP and same interface...but it's VERY different. The database is streamlined (and MUCH more flexible/powerful), the default scripts are better organized (and more well written), and, and, and, and Ruby 1.9.2!!!!
[rant]
I think people fail to see HOW Ruby 1.9.2 makes this engine much better, but should really pay attention to this:

What I am mainly trying to convey, is the comparison between 1.8 and 1.9 (IronRuby is simply a 3rd party ruby interpreter, that works with the .NET framework)
The "total times" are based on a series of benchmarks run through each interpreter (more details here: http://programmingze...uby-on-windows/)
2933 vs. 664? That's nearly 5 times faster...
Ruby 1.9 actually even holds its own against python (which is generally known for being a high performance scripting language).
So what does that mean? Faster code, means RPG Maker VXAce can handle much more complex scripts...this is HUGE potential for a simplified game making program (considering some of the things I have seen done with just XP).
[/rant]
Sorry guys, I had to. I won't stop until everyone is excited about this fact.
#8
Posted 07 January 2012 - 08:36 PM
#9
Posted 07 January 2012 - 08:40 PM
Arkbennett, on 07 January 2012 - 08:36 PM, said:
You don't need to know ruby to realize that your game is moving faster and better, due to a upgrade and better coding.
Edited by bigace, 07 January 2012 - 08:42 PM.
#10
Posted 08 January 2012 - 02:47 AM
Since everyone discuss about it i would give it a try...
#11
Posted 10 February 2012 - 05:56 AM
#13
Posted 10 February 2012 - 06:24 AM
kellessdee, on 07 January 2012 - 04:41 AM, said:
Actually it is a gloated version. I wont even wast my money on it until Eb actually makes something worth buying that combines the best of both XP and VX. Until then this Ace is just a money sucking scam they are pulling and people are falling head first into it. Better improvements or not.
#14
Posted 10 February 2012 - 06:31 AM
Polraudio, on 10 February 2012 - 06:18 AM, said:
That is pretty awesome for an update! No, very awesome! I wish I waited to buy VX a little longer, would have been more worth it. Well, its either my Intuous4 tablet or this...hmmm.
#15
Posted 10 February 2012 - 04:12 PM
Noob Saibot, on 10 February 2012 - 06:24 AM, said:
I respect your opinion, but out of curiosity, I am quite intrigued as to WHY you believe it's a "gloated" version. I'm not trying to convince you to buy it; but in my eyes it DOES combine the best of both xp and vx. I'm curious to know what you think they are leaving out, that was better in either of the versions.
#16
Posted 10 February 2012 - 05:21 PM
kellessdee, on 10 February 2012 - 04:12 PM, said:
Well I liked the graphic style of XP plus I think a default battle system like they had in RPG Maker 2003 would be better.
I say I wont get it, but when they release it I will try the free trial and who knows I may end up liking it or not.
#17
Posted 24 February 2012 - 07:52 AM
RPG Maker VX Ace is a bunch of BS. Why don’t you create a new original maker instead of FORCING people to pay for basically an updated version of RPG Maker VX!
#18
Posted 05 March 2012 - 05:58 PM
It's not neccesarily because I think the system is amazing. It's just that pretty soon everyone is going to start working
on scripts and data base work for it. I like to stay on the meta, personally. If you are complaining about the price, go here {removed link
I heard about this through youtube.
Oh I almost forgot. You'll need this to {removed link
data of any game you want to be in english. DELETE THEN REPLACE. yourwelcome ; )
#19
Posted 06 March 2012 - 10:54 PM

Although to be honest, this malware software does its best to say that warez is malicious when it may not be.
I gotta remove your links
#20
Posted 11 March 2012 - 02:26 PM
Is anyone restarting their VX projects with ACE?
#21
Posted 12 April 2012 - 02:24 AM
Got another email today talking about a sample game using ace. trying it now.
Edited by wii1990, 12 April 2012 - 02:28 AM.
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