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Lumis - The Game

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#1 madanchi

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Posted 15 December 2011 - 08:47 PM

Posted Image


All work and updates will cease during the Christmas/ New Year period! We will begin again in mid January 2012!

But do feel free to discuss or ask anything Posted Image


Company Name: BurningFossil
Title: Lumis
Genre: Horror, Sci-Fi, Misc
Progress: 5% (as of 15/12/2011)
Team: Madanchi, Kellessdee, SkylentShore


This thread is open to the public so anyone feel free to discuss about the game, feedback, suggestions and so forth Posted Image


Team Staff and Positions:
Spoiler


Currently needed Team Members: (PM or email me for applications)
  • Composer (sfx)
  • Composer (bgm) Got! Places still available!
  • Eventer
  • Character Sprite Artist
  • Engine Programmer Got! Places still available!
  • Team Leader (general organisation, keeping team spirit, team management, creates time table for game development progress and possibly updating forum thread posts.)
If you want to trial for a position, feel free to use this application form below in spoiler.

Application Form:
Spoiler

Future team members maybe be such roles as Logo Designer and Cover Artist when the game reaches a far enough state.


Aims:
Our aims are simple but crazy ambitious, so we only want ambitious motivated people Posted Image The aim is to create a fully playable game ready to be published and purchased at a price. The game will be (hopefully) coming out on multiple platforms, such as PC (Windows, Mac, Linux), Apples AppStore, 3DS/DS, PSP. These platforms are possible with custom engine.

The Game:
Lumis holds some of the most creepiest yet most beautiful entities. You play as a young boy exploring a very dark and colourful realm. Both warming visuals and nightmarishly creatures roam this strange realm, utilising your discovered items, environments and intellect to escape and find your way home.

The further you explore, the more deadly it becomes...

(more to be added)

Weekly Updates:
This thread will introduce weekly updates to keep myself and the public up-to-date with the game. I have a strict schedule with work, life and currently Christmas so the weekly update routine works very well. It will be written updates with the possibility of images.

I may occasionally update randomly with some fresh news!

Images:
The section everyone skips to and loves viewing! So here there will be weekly image uploads, the previous weeks upload will be put into a spoiler with date. I hope to get at least 2 new images each week Posted Image.

Archived Images: (old archived images)
Spoiler


23/12/2012
Spoiler


Thanks everyone for reading and viewing, hope I can keep this game flying, it deserves more time than what's given to it.

Edited by madanchi, 24 December 2011 - 10:54 PM.


#2 madanchi

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Posted 16 December 2011 - 11:33 PM

Ok so no images this week, I'm not happy enough with the selection, however I am still going to give everyone an update!

First off I'd like to say I'm working on the tiles/ graphics everyday (so far) which is making great progress! Concept work has begun, a new style for the game is being developed still keeping with Lumis' noticeable stylistic approach and animations are a great pain to make...

Several rough character designs have begun, deciding on which I like and think suits the game more - It's getting there Posted Image Been on the search for small unknown composers that spark a talent. I knew releasing an image or two this friday (today) would have been lucky... but so far I'm happy with how it's going, so wish me luck I keep stuck to it! Images should be up next friday, maybe even mid-week some time if I'm happy enough with them.

#3 kellessdee

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Posted 17 December 2011 - 04:09 AM

LUMIS
YES, I remember this, I am glad to see you are still working on this! Can't wait to see more :D

#4 madanchi

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Posted 17 December 2011 - 12:40 PM

hehe yeah it's been a long time, glad your interested still ;D

#5 rgangsta

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Posted 17 December 2011 - 02:00 PM

This game's graphics are great. They remind me of OutLand on the PS3.
I can't wait to see this game in action! Make some vids!

#6 madanchi

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Posted 17 December 2011 - 03:07 PM

:3 thank you and I hope to get vids as soon as I get maps fluently playable!

Update:
Everyone welcome the new born level of Visual Street! A level based on a standard looking street with paths, roads, signs and lights... but with the nature of the Lumis Realm, televisions and flying eyes have invaded this quiet street! Casting deadly creatures, light beams, nightmares into the air from their screens and visions!

Be on the lookout... These flying eyes freeze you in motion! As this happens the televisions don't just sit around waiting, some make a mad dash at you in a frenzy to inprison you in their set! The path to escape is a long one...

Application form has been added to first post.

Edited by madanchi, 17 December 2011 - 03:16 PM.


#7 kellessdee

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Posted 17 December 2011 - 04:41 PM

Out of curiosity, do you have a clear idea of what the gameplay will be like? (Sorry, if you have stated this)

Also, do you need any programmers? I notice there doesn't appear to be any, but you haven't requested any (maybe you don't need any yet?) and talk about a custom engine....
WELL what I am trying to say, is I'd love to help with this, in case you need a programmer...I can send you an application for formality if you'd like.

#8 madanchi

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Posted 17 December 2011 - 07:23 PM

Yes I have an idea of what the gameplay will be like, in fact I've got a few ideas that are quite solid. I know for sure that the gameplay is probably going to change over time - always does with development Posted Image

and one of my main goals is to have a custom engine rather than relying on the rpg maker series. So an answer to your question, is yes, I would love a programmers for a custom engine! I simply hadn't gotten around to propperly requesting programmers because I felt I needed more substance (gameplay graphics/mechanics) before doing so

so if your wanting to apply to be a programmer, then do so! Posted Image

Edited by madanchi, 17 December 2011 - 07:23 PM.


#9 kellessdee

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Posted 18 December 2011 - 04:09 PM

Ah, the woes of game (or any kind for that matter) development.

Well, I applied. I do have experience in programming outside of RPG Maker, so I hope I can be helpful to you. Also, if you want help with ideas; I might be able to aid you with that as well, without stepping on your toes of course :)

#10 madanchi

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Posted 19 December 2011 - 01:29 PM

all ideas are welcomed! and i got your application :)

#11 madanchi

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Posted 23 December 2011 - 08:57 PM

As I promised, the Friday update is today and so I have fresh stuff to share! Not much I'm afraid but it's something (at least for a weeks work anyway).

Before I get started, I'd like tos ay that no updates will be held untill mid-January 2012! This will be noted in the first post.

Update:
So, this week has been exciting! Two new team members have been accepted into BurningFossil helping work on Lumis Posted Image One who we all know very well Posted Image, new character designs have been created in draft form (so nothing amazing), new level designs, marketing ideas and a few other minor details.

As the game has just re-opened, anything is subject to heavily change over time, I've currently set down a specific style for Lumis, one which I intend to keep familiar with.

23/12/2011 Images:

Compare the two below, the looks changes quite a bit. what do you think?

Click for full size
Spoiler
Spoiler

This one below is a drastic change in art style! But I adore the intricate details involved, a lot of time spent on it Posted Image Even though they are only objects and isn't a full piece.

Spoiler

Happy Christmas Holidays and all have a good New Year! Cya in mid January Posted Image

Edited by madanchi, 23 December 2011 - 10:06 PM.


#12 kellessdee

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Posted 24 December 2011 - 03:54 PM

:o

I'm digging the new detailed work (well, I'm diggin it allll!!). The minimalism/simplicity, balanced with the intricate details adds a new layer of depth to it. KEEP IT UP MADANCHI :D

#13 madanchi

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Posted 24 December 2011 - 07:29 PM

Thank you very much! Everything is still in early stages, so that's why i'm trying different art approaches





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