Jump to content

Announcing our new website

To find out the latest about our new website, visit Game Dev Unlimited

- - - - -

Scene_Title_Skip

RMXP Script RGSS Scene_Title

  • You cannot reply to this topic
6 replies to this topic

#1 bigace

    King of Spades

  • Member
  • 731 posts

Posted 20 November 2011 - 07:48 AM

Scene_Title_Skip
Author: Bigace360
Type: Title / Save / Load / GameOver Add-on




Introduction


This script basically does what the title says, it skips it. This is basically for developers who get tired of seeing the title screen over and over again when there testing there game.



Feature

  • Skips title screen
  • Allows the Developer to add items when he starts the game at the top.


Screenshot
picture skipping the title screen in your head.

Demo
Not need

Script
Spoiler




Compatibility
No known issues.



Credits and Thanks
  • Bigace360, for the script


Author's Notes

Enjoy!

#2 bigace

    King of Spades

  • Member
  • 731 posts

Posted 12 February 2012 - 12:44 AM

Notice
This script has been add to Warrior of Add-on Script. The final update for the Scene_Title_Skip script has been add to the Add-on script. The script shown on this page is the previous verision. There's nothing that different, other then that I've improve the code a bit.

#3 ForeverZer0

    Extreme Member

  • Member
  • 226 posts

Posted 12 February 2012 - 08:10 AM

Just out of curiosity, why even bother with a "command_new_game" and have it enter a loop, just to break on the next update.
And since there is nothing to start the audio, you don't need to stop it. That would only be useful if you actually use a title screen, but since this overwrites instead of aliasing, that won't happen.

#4 bigace

    King of Spades

  • Member
  • 731 posts

Posted 12 February 2012 - 09:07 AM

  • Wouldn't I need the "Command_new_game" for all that stuff inside it to work plus the part add with the items or that all not need, I can test it see after I go to bed in few minutes.
  • I forgot about that, if you don't go to the title screen then the audio part isn't really needed.
Edit: I Just Aliased command_new_game, and it still works fine and I deleted the audio parts as you said they were useless. I'll add them to the Warrior of Add-Ons update on friday/Saturday.

Edited by bigace, 12 February 2012 - 09:27 AM.


#5 ForeverZer0

    Extreme Member

  • Member
  • 226 posts

Posted 12 February 2012 - 10:34 PM

There is no point in aliasing anything when you are making it impossible to ever have the original functionality, you may as well just overwrite it.

What I meant was something like this:
Spoiler

This makes it so that the title is only skipped in the first load. After that, original functionality is restored, and "Returning to Title" doesn't just loop back to the map. As you can seen, there is no loop, and it is all done in one short method. I usually whip one of these little scripts up when writing a script and I have to to constantly keep skipping through the title screen.

#6 bigace

    King of Spades

  • Member
  • 731 posts

Posted 12 February 2012 - 10:49 PM

This what I did, for the Warrior_Addon Script.

Spoiler

The thing is you didn't add the "gain_item" part in your script like I did. However I am making a Testing Script that will include those later, but for now these would be revealent for those who wanted added items to there test file. I'm probably looking at this wrong anyway.

Edit: Oh okay, just notice what you did, I'll just add the "gain_item" methods right above the $scene.

Edited by bigace, 12 February 2012 - 10:58 PM.


#7 bigace

    King of Spades

  • Member
  • 731 posts

Posted 13 February 2012 - 12:44 AM

Update
okay after following ForeverZer0's advise, this will (for the last time) be the final update. That will be added to the Warrior_addon script. On friday/saturday with the rest of the updates.

Edited by bigace, 13 February 2012 - 12:45 AM.






0 user(s) are reading this topic

members, guests, anonymous users