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Cyberspace : RPG VX Project

vx game project awesome cyberspace

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#1 Fluidity

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Posted 19 November 2011 - 06:57 AM

Cyberspace is a game I have recently been working on, I only started like a week ago so the game is about 1% finished. So far there is about 10 - 20 min of gameplay.

You can download what I have so far here (http://www.mediafire...99rx38r7c9j3yq1) and give me feedback on errors, suggestions, things you liked and things you didn't like.



The game storyline / The game synopsis

Four friends have been transported into the digital world to save it from corruption and they must destroy all of the viruses, which present themselves as digital monsters. (Not Digimon). This story is fairly simple but if anyone has sugggestions for ways that it could be extended and more interesting, they will be greatly appreciated.



The game’s main characters

The player provides names for the four main characters who are all friends in the real world. When they are brought into the digital world, they all atain classes based on their personalities. One of them is a fighter, one is a mage,one a ranged attacker and one is a warrior. This game has a party arrangement option in the pause menu so the player can decide who they want in their team, and in what order.

The game has many sub-characters who arrived in the digital world through corrupted games. These characters will join them if you give them a certain item, or pay their fee. As an example the first sub-character you can buy is Altair from Assassins Creed. Upon aquiring these characters you will be given their bonus mission which takes place in a themed level depending on who the character is. These bonus missions will award you with special weapons and armor for that sub-character.


The Script(s) and System(s) my game will be using

I have used a side battle script to give the battle scenes more visual appeal, but I am thinking of changing it to one that can use animated battler sprites for the characters, instead of their overworld sprite. I have also used a party changer script to allow customisation of the party from the pause menu.


Credits for anyone who was involved in my project or used content from

Claimh for side view battle system.
Prexus for the original party changer script.
GSorby for the edit of party changer script.


The team making the game,

So far it isjust me working on the game, and Grimm Hallows providing the music, but I will require someone with sufficient knowledge and skills in coding and drawing / spriting.

#2 Fluidity

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Posted 20 November 2011 - 08:13 AM

can someone pls download my game and gimme feedback.

#3 Fluidity

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Posted 02 December 2011 - 09:19 AM

Just bumping up the post coz I've got no feedback yet

#4 KingLes98

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Posted 17 December 2011 - 05:33 AM

I rated 3 stars. This game ain't bad, but it ain't good either. It just seems like just one giant maze with RPG Fights. I don't mind playing those kinds of games. although maybe I rated too soon, Since I'm only on Sector 1-2. Maybe it gets better?

Edited by KingLes98, 17 December 2011 - 05:34 AM.


#5 Fluidity

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Posted 17 December 2011 - 07:21 AM

View PostKingLes98, on 17 December 2011 - 05:33 AM, said:

I rated 3 stars. This game ain't bad, but it ain't good either. It just seems like just one giant maze with RPG Fights. I don't mind playing those kinds of games. although maybe I rated too soon, Since I'm only on Sector 1-2. Maybe it gets better?

1. Yes it was too soon, that is the tutorial dungeon. There is still lots more stuff like a town and a world map.

2. I've actually stopped making this game so unless someone gives me an awesome review and gives me inspiration to continue, that demo is all there will ever be.

#6 rgangsta

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Posted 17 December 2011 - 02:03 PM

This sounds interesting and I'm a big fan of cyber RPG games. I'll try this out real quick and let you know what I think.

.:EDIT:.
I got to Sector 1-2. Here's my feedback.

  • 1) There needs to be some sense of direction. The cyberspace guardian doesn't tell me where to go, why I'm doing what I'm doing and why she chose those kids to do it.

  • 2) Everything happened too quick. By that I mean the players were transported into the game no more than one minutes of playing. You have to take your time during cutscenes and maybe add a cutscene before they find the lab.

  • 3) The maps are too simple. They need much more detail and structure. I personally think walls shouldn't be more than 3 tiles high when inside a house/building.

  • 4) Explain what Savepoints are and also make them stand out from the rest of the map. I didn't know that red orb thing was a Savepoint until I took a chance to approach it.

  • 5) Don't give me items that I don't need. Through Sector 1-1, there were a whole bunch of items that I got which I didn't need at that point. I got an Antidote which I didn't need (so far anyway). Whenever I get an Antidote, I prepare my party to get poisoned, but when that doesn't happen, it's like a let down.

That's all for now. I maybe have something more later. The game is good but there's a lot of room for improvement. This game has some potential. Just remember to take your time, revise your maps and dialogue, and study other RMVX games.

Best of Luck!

Edited by rgangsta, 17 December 2011 - 02:40 PM.


#7 Fluidity

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Posted 17 December 2011 - 11:30 PM

I think its funny how every one gets to sector 1-2 then writes a review. If u would at last get past that part you would see that there is a sense of direction and another cutscene. The game explains itself after sector1-2 so if u download this game please play Past this level before you write your review thanx





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