WoohaDude, on 10 October 2011 - 01:38 AM, said:
Just did

. Also, one thing I just thought of, is that it may be due to me having put the game's FPS to 60, instead of default. The skip maybe would be less noticeable on lower framerates.
lol yea, you were too quick for me
Anyways, I tried out the script... well first off it kept giving me a bunch of errors

was there any other parts of this script?
I had to change:
if $game_player.moved?
@tsswait -= $game_player.move_speed != $game_player.dash ? 1 : 1.5
in Scene_Map#update
to
if $game_player.moving?
@tsswait -= 1
I am assuming the dash part was added for a dashing system, and move_speed in a new project is not a public instance variable (which I assume is part of the running/dashing system).
also, Game_Player#moved? does not exist in a new project--but #moving? does...so I just switched it up
also,
Tilesets[1] = []
Tilesets[1][0] = "Sound"
Tilesets[1][1] = ["sound", 75, 50]
Gave me an error, so I just commented those lines out because I am pretty sure that's just for specifying different sound files for specific tilesets...
anyways, with those changes I got the script to work ( I used the system sounds "001-System01", "002-System02", "003-System03", "004-System04" ) and I did not experience lag...and the frame rate should not make a difference.
(I tried with both 60 fps and 40/20 fps(whatever the default is xD))
So I dunno, maybe there is an issue with your sound card/drivers? You also said midi files have a long delay for you? I have windows 7 and it does not give me a delay when playing midi files...
OR perhaps another script you are using is causing the lag? Try using the script in a fresh project and see what happens. If you still get lag (and you feel comfortable about sending me your project) you can send your project and I can test it to see if it causes lag on my pc. (or you could even try it yourself on another pc) If it doesn't cause lag on another system, then it must have something to do with your computer...
hmmmmmmm....