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Summon Gems


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#1 SecuLucar

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Posted 26 September 2011 - 08:22 PM

I need some help to design attachments that would allow my characters access to a 'Summon' depending on the attachment.
I also need it to have a variable SP cost as my classes go from having 2100 all the way up to 8650. I want each one to cost about 1/5 of the character's maximum. I would like it to allow the summon only while the character has the item equipped so that you remove the item and lose the summon.

If this isn't possible then perhaps a script that allows the summon just by having the item in your inventory.

#2 Dragon324

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Posted 27 September 2011 - 06:42 PM

View PostSecuLucar, on 26 September 2011 - 08:22 PM, said:

I need some help to design attachments that would allow my characters access to a 'Summon' depending on the attachment.
I also need it to have a variable SP cost as my classes go from having 2100 all the way up to 8650. I want each one to cost about 1/5 of the character's maximum. I would like it to allow the summon only while the character has the item equipped so that you remove the item and lose the summon.

If this isn't possible then perhaps a script that allows the summon just by having the item in your inventory.
Depending on how you want this exactly this actually could be evented, first of I need to know the following:
1. As access to a summon ability to you want a whole menu for it or would you be okay with the player going into items then using the item to summon.
2. As to remove the summon you could have the player go into items again and click the item again to remove it.
3. How many party members does the player have compared to the maximum that's allowed?
4. Do you want a summon as in an attack that could happen at the start of each turn or do you want to be able to control the summoned creature as in tell it what skills to use, attacks, ect.
If you answer all those I might be able to whip up an event system for you. The reason is your requesting a script and hardly no one knows you, not only that scripting can take time and I know kell is really busy lately. So not to be mean but if it can be done evented you might have faster and better luck doing it that way.

#3 SecuLucar

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Posted 28 September 2011 - 02:11 AM

View PostDragon324, on 27 September 2011 - 06:42 PM, said:

Depending on how you want this exactly this actually could be evented, first of I need to know the following:
1. As access to a summon ability to you want a whole menu for it or would you be okay with the player going into items then using the item to summon.
2. As to remove the summon you could have the player go into items again and click the item again to remove it.
3. How many party members does the player have compared to the maximum that's allowed?
4. Do you want a summon as in an attack that could happen at the start of each turn or do you want to be able to control the summoned creature as in tell it what skills to use, attacks, ect.
If you answer all those I might be able to whip up an event system for you. The reason is your requesting a script and hardly no one knows you, not only that scripting can take time and I know kell is really busy lately. So not to be mean but if it can be done evented you might have faster and better luck doing it that way.
Actually I would rather have it done in events. What I am looking for is actually a summon system that is more along the lines of FF8 or FF9. To be as exact as I can be, this is what I am wanting:
1. Summons are based on certain items in possession
2. Summons use up a certain percentage of a character's SP rather than a fixed amount.
3. Summon only appears during the attack and then leaves, never actually joining the party.

I hope that clears things up a bit. I may eventually have it to where you can summon a companion creature but that will be at a much later time.

#4 Dragon324

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Posted 28 September 2011 - 02:25 AM

View PostSecuLucar, on 28 September 2011 - 02:11 AM, said:

Actually I would rather have it done in events. What I am looking for is actually a summon system that is more along the lines of FF8 or FF9. To be as exact as I can be, this is what I am wanting:
1. Summons are based on certain items in possession
2. Summons use up a certain percentage of a character's SP rather than a fixed amount.
3. Summon only appears during the attack and then leaves, never actually joining the party.

I hope that clears things up a bit. I may eventually have it to where you can summon a companion creature but that will be at a much later time.
Than this can be done, in events. I'll explain how to set it up tomorrow and include a demo tomorrow, I'm just way to busy 2nite.

#5 SecuLucar

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Posted 28 September 2011 - 03:06 AM

View PostDragon324, on 28 September 2011 - 02:25 AM, said:

Than this can be done, in events. I'll explain how to set it up tomorrow and include a demo tomorrow, I'm just way to busy 2nite.
Thank you very much. I really appreciate the help.

#6 Dragon324

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Posted 28 September 2011 - 07:26 PM

View PostSecuLucar, on 28 September 2011 - 03:06 AM, said:

Thank you very much. I really appreciate the help.
Okay here you go http://www.mediafire...k3tnf2ppan65tpy
Just note that there could be errors with this, this is just the eaisest way to do it. Heres the problems with this versions:
For one it takes SP from only one actor but any actor ( if you have more than 1) can use the item. You can simply just state that whoever uses it drains sp from the only summoner in you party. (Just an idea.)
Fixing this problem might be impossible I have thought of a few ways around it but so far came to no clear conclusions. If you want me to see if I can fix this problem I will try but no guarantees. Also if you need me to explain how it works I will the only reason I did not now is because I'm busy.

Just let me know :alright:

#7 SecuLucar

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Posted 28 September 2011 - 08:20 PM

View PostDragon324, on 28 September 2011 - 07:26 PM, said:

Okay here you go http://www.mediafire...k3tnf2ppan65tpy
Just note that there could be errors with this, this is just the eaisest way to do it. Heres the problems with this versions:
For one it takes SP from only one actor but any actor ( if you have more than 1) can use the item. You can simply just state that whoever uses it drains sp from the only summoner in you party. (Just an idea.)
Fixing this problem might be impossible I have thought of a few ways around it but so far came to no clear conclusions. If you want me to see if I can fix this problem I will try but no guarantees. Also if you need me to explain how it works I will the only reason I did not now is because I'm busy.

Just let me know :alright:
I gave it a shot and it has given me a few ideas... I'll have to test a few things out though first.





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