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Gemini Script Editor


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#31 GrimmHallows

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Posted 03 November 2011 - 09:57 AM

I don't mean to be a stick in the mud (And I do try, but I have thought of something) but couldn't this access the scripts of encrypted games :shok: ? Just asking . . . . :huh:

-Grimm

#32 kellessdee

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Posted 03 November 2011 - 11:37 AM

No, as it is now, it cannot access the scripts of encrypted games. It loads the scripts game from the .rvproj/.rxproj
file, and an encrypted archive does not have these files.

Mind you, there are easier ways to get scripts/resources from an encrypted archive anyways. RPG Maker Xp/VX doesn't really have that great of an encryption function tbh.

#33 stardust

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Posted 06 November 2011 - 08:17 PM

I really want to express my endorsement for this project. It's so much easier to work with Gemini, and much more comfortable. But the bug with the wrong decoded characters is too severe, which prevents me from using it, sadly. So I'm looking forward to the updated version.

Keep it up! =)

Edited by stardust, 06 November 2011 - 08:18 PM.


#34 Kiriashi

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Posted 07 November 2011 - 08:01 AM

Frankly, coders should be using as little special characters as possible in my opinion, but a bug is a bug I guess.

#35 stardust

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Posted 07 November 2011 - 09:41 AM

View PostKiriashi, on 07 November 2011 - 08:01 AM, said:

Frankly, coders should be using as little special characters as possible in my opinion, but a bug is a bug I guess.
That's true as long as we're talking about naming conventions and so on. But my problem were several characters like ä,ö,ü which I used for localized strings in a vocabulary-module. Apart from that the only problem were some special characters in comments. But I'm sure ForeverZer0 will find a way to solve this issue :)

#36 bigace

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Posted 03 January 2012 - 07:11 AM

I don't know if anyone else is still using this, but if you are has anyone experiense this problem. For some reason Gemini won't open on my computer. The Icon on the taskbar shows up but the program itself won't appear.

#37 kellessdee

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Posted 03 January 2012 - 07:14 AM

Actually I had this issue, I believe if you hover the mouse over the icon on the task bar (so that little box with the thumbnail of the window appears), then right click the thumbnail and select "Maximize"

That worked for me any ways.

#38 bigace

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Posted 03 January 2012 - 10:09 PM

Okay, cool thx it works now.

#39 ForeverZer0

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Posted 17 January 2012 - 02:28 AM

Posted Image
Changelog

Spoiler

Edited by ForeverZer0, 17 January 2012 - 02:29 AM.


#40 bigace

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Posted 17 January 2012 - 03:25 AM

Great an needed update,Posted Image but you didn't do the split screen I showed you (unless I'm missing something?) Suggestion, I was wondering if you could add a way to start a project as just and file.txt instead of just the RPG Makers.

Edited by bigace, 17 January 2012 - 03:25 AM.


#41 Kange

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Posted 19 January 2012 - 10:01 AM

uhm, so can someone dumb this down and explain to us non scriptors and simple map makers what it is and what its for o.o

#42 bigace

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Posted 19 January 2012 - 12:47 PM

It's an scripting engine thats allows you to use the scripting database in RPG Maker without the trouble of importing/exporting scripts to and from the built-in editor.

#43 Kange

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Posted 19 January 2012 - 11:36 PM

uhm..ok...*sticks to mapping*





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