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Looking to Work on maps


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#1 Mr.Fiasco

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Posted 31 August 2011 - 05:54 AM

Im trying to get better on my mapping can people tell me something I should make and give me a review on it? =) thank

#2 Kiriashi

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Posted 31 August 2011 - 05:29 PM

MAKE ME A SWAMP!

:3

I'd be happy to help you with any mapping problems you have btw. So just.. make me a swamp and I'll see what I can do.

#3 Mr.Fiasco

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Posted 01 September 2011 - 08:10 AM

View PostKiriashi, on 31 August 2011 - 05:29 PM, said:

MAKE ME A SWAMP!

:3

I'd be happy to help you with any mapping problems you have btw. So just.. make me a swamp and I'll see what I can do.
WAHLAAA
Attached File  swamp 2.jpg   53.37K   16 downloads
Attached File  swamp.jpg   71K   15 downloads

#4 Ragnyrok

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Posted 01 September 2011 - 11:16 AM

They look pretty nice, actually.
Maybe they need more depth, though. The entire map is only on one plane. Adding a few outside walls(you know the ones for outside of the caves) that will fit well with the swamp tiles. Maybe a few walls the Hero can walk up and get to another level to walk around above the swamp some.

Sorry if that sounds confusing... My daughter woke up entirely too early this morning -yawn-

Edited by Ragnyrok, 01 September 2011 - 11:17 AM.


#5 Mr.Fiasco

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Posted 01 September 2011 - 11:27 AM

View PostRagnyrok, on 01 September 2011 - 11:16 AM, said:

They look pretty nice, actually.
Maybe they need more depth, though. The entire map is only on one plane. Adding a few outside walls(you know the ones for outside of the caves) that will fit well with the swamp tiles. Maybe a few walls the Hero can walk up and get to another level to walk around above the swamp some.

Sorry if that sounds confusing... My daughter woke up entirely too early this morning -yawn-
LOL no I understand. Well to add more depth I would need a custom tileset. I want to do that but I'll work on graphics later. So im more working what I have.

And its okay Im still up and its 4:30 over here.

#6 Kiriashi

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Posted 01 September 2011 - 06:53 PM

Post a fully zoomed in version please? :3

#7 Mr.Fiasco

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Posted 01 September 2011 - 09:11 PM

View PostKiriashi, on 01 September 2011 - 06:53 PM, said:

Post a fully zoomed in version please? :3
TOP

Attached File  full.jpg   126.67K   8 downloads

BOTTOM

Attached File  full2.jpg   140.59K   8 downloads

And there you go =]

#8 Heretic86

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Posted 18 October 2011 - 10:44 PM

How about a Cave? That is, if you are still interested in the practice. I posted a screencap of a cave I made, but I would like to see how our styles vary, and what we might be able to incorporate from each others style and come up with an even better looking cave...

#9 Marked

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Posted 19 October 2011 - 12:16 AM

I think Kiriashi has some mapping tutorials in the RMXP Training center you could take a look at. Wonder why he didn't mention that.

#10 Kiriashi

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Posted 19 October 2011 - 02:28 AM

Because I'm making something much better.

#11 Mr.Fiasco

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Posted 19 October 2011 - 05:52 AM

View PostHeretic86, on 18 October 2011 - 10:44 PM, said:

How about a Cave? That is, if you are still interested in the practice. I posted a screencap of a cave I made, but I would like to see how our styles vary, and what we might be able to incorporate from each others style and come up with an even better looking cave...
Well here is a quick map I madeAttached File  jesseasd.jpg   67.5K   11 downloads



And heres I made one for BigAce Awhile backAttached File  sf.jpg   59.96K   10 downloads

#12 Heretic86

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Posted 20 October 2011 - 08:37 PM

View PostMr.Fiasco, on 19 October 2011 - 05:52 AM, said:

Well here is a quick map I madeAttachment jesseasd.jpg



And heres I made one for BigAce Awhile backAttachment sf.jpg

I think they work pretty well as far as following Kiri's tutorials, however, I think that building a good map is more than just following rules laid out in a tutorial. It just seems too large and not visually interesting. Of course, I realize that some of the details get missed with screenshots. Here was a cave that I came up with, trying to focus as much as possible on visual style and making it interesting.

Posted Image

Posted Image

I havent decided to keep or drop the lantern yet, and I posted those pics in another thread. Now, Im not trying to just use this as an opportunity to pimp my own stuff, or say this style is better than yours, nothing like that, but hopefully offer some constructive criticism to improve your style. Some of the things I've tried, you might like or might not, but see if there is anything you DO like and try to incorporate some of those things, and maybe try new ones.

I have a lot to learn, but one of the things I have learned is that cave walls, when treated like a wall in a house, are flat out boring and dont look very natural. Cave walls usually appear to be kind of random, and have cracks galore in them. Your maps also seem to be lacking "natural debris". It needs a lot more of those extra objecs, stalagtites (mites? I always get those mixed up), local flora and vegetation, variation in ground textures with moss, fallen rock, etc. Multi Level seems to also spice things up a lot as well.

Just my two cents...

#13 Kiriashi

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Posted 21 October 2011 - 06:03 PM

View PostHeretic86, on 20 October 2011 - 08:37 PM, said:

I think they work pretty well as far as following Kiri's tutorials, however, I think that building a good map is more than just following rules laid out in a tutorial. It just seems too large and not visually interesting. Of course, I realize that some of the details get missed with screenshots. Here was a cave that I came up with, trying to focus as much as possible on visual style and making it interesting.


So true. Getting good at mapping ain't gunna happen overnight after reading something someone else wrote, or looking at other peoples' maps (though the latter is a necessity.)

Furthermore, those old tutorials aren't really good at all, because they don't go far enough. There are only three of them after all.

I'm working on someone else though. :3

#14 Heretic86

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Posted 22 October 2011 - 02:26 AM

View PostKiriashi, on 21 October 2011 - 06:03 PM, said:

So true. Getting good at mapping ain't gunna happen overnight after reading something someone else wrote, or looking at other peoples' maps (though the latter is a necessity.)

Furthermore, those old tutorials aren't really good at all, because they don't go far enough. There are only three of them after all.

I'm working on someone else though. :3

Writing good tutorials can only help people so much. I wouldnt know anything about what I'm doing without the support of the community. However, even the best tutorial can't compensate for someone that just doesn't have an ounce of artistic skill, or worse, the lack of desire to make a good map.

And, that's just great! Now you've gone and whetted my appetite! What are you working on?

#15 Kiriashi

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Posted 22 October 2011 - 04:25 AM

It's a different approach at teaching.

Obviously as we have both agreed on, the current approach of tutorials only does so much... but that is the current approach..

My idea involves a lot more interaction, though it will require a lot more effort.

I'll show you what I mean once in a few weeks or so.

I like you. Lol. You have great potential as a member here.

#16 Heretic86

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Posted 22 October 2011 - 07:01 AM

View PostKiriashi, on 22 October 2011 - 04:25 AM, said:

It's a different approach at teaching.

Obviously as we have both agreed on, the current approach of tutorials only does so much... but that is the current approach..

My idea involves a lot more interaction, though it will require a lot more effort.

I'll show you what I mean once in a few weeks or so.

I like you. Lol. You have great potential as a member here.

Thanks!

I was thinking of something along the same lines, but as an Open Source Community Project, tutorial from In Game. Basically, if you wanted to do a Mapping Tutorial from In Game, explain Layers and how to "stack", and someone else does a map for a Tutorial for Eventing, or more specific aspects, like Battle Eventing, switches, cutscenes, stuff like that, its one project I'd have to sign up for when I am available! Screwy job hours when I'm working, right now Im not however.

#17 Kiriashi

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Posted 22 October 2011 - 07:29 AM

It's similar to that.

Have you ever heard of RPG Maker VX School? It's... well similar.





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