The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*
#31
Posted 16 July 2011 - 10:21 PM
#32
Posted 14 September 2011 - 04:38 PM
The new logo of Project Zelda Engine - the Zelda Starter Kit:
Edited by SilentResident, 16 September 2011 - 02:54 AM.
#33
Posted 17 September 2011 - 11:24 PM
The Update Patch #3 is coming this Wednesday 21 September 2011!
Also:
The Update Patch #4 is planned for release between December 2011 and February 2012!
#34
Posted 18 September 2011 - 01:04 AM
SilentResident, on 17 September 2011 - 11:24 PM, said:
The Update Patch #3 is coming this Wednesday 21 September 2011!
Also:
The Update Patch #4 is planned for release between December 2011 and February 2012!
the zelda engine is awesome, sadly i didnt work with xp in a long time and i dont know where to start if i want to create an entirely new game with a new startpoint etc...are there any tips?
i always get a error with "script hanging" or something like that if i start the game, first everything worked fine untill i installed the fonts, not sure if it has something to do with that x.x
#35
Posted 18 September 2011 - 12:15 PM
Sherry, on 18 September 2011 - 01:04 AM, said:
i always get a error with "script hanging" or something like that if i start the game, first everything worked fine untill i installed the fonts, not sure if it has something to do with that x.x
Haha, then you are lucky we release UP3 for you this Wednesday, because, as you see the Patch 3 Notes in the "NEWS FEED" section (of the first page here in the PZE's forum), you will see that among the fixes UP3 provides to Project Zelda Engine, there is a fix for the Script is Hanging Error. Just wait until Wednesday and it will be fixed! I can't wait to hear your opinion when this Wednesday you play PZE! I really hope you like it!
Edited by SilentResident, 18 September 2011 - 12:15 PM.
#36
Posted 19 September 2011 - 01:24 AM
#38
Posted 20 September 2011 - 10:47 PM
#39
Posted 21 September 2011 - 12:53 AM
Bob423, on 20 September 2011 - 10:47 PM, said:
Yes, the "newest version you downloaded and played is the buggy Update Patch 2. Please wait for 21 September 2011, which is the release date of Update Patch 3 which fixes the Script is Hanging error.
EDIT:
#40
Posted 21 September 2011 - 03:43 AM
#41
Posted 22 September 2011 - 03:37 AM
The Project Zelda Engine - Update Patch 3 version, has been released!
Update Patch 3:
Re-live moments from the Nintendo 64 game The Legend of Zelda: Ocarina of Time in RPG Maker XP, such as the learning of an ocarina song and explore new demo areas!
Edited by SilentResident, 22 September 2011 - 03:38 AM.
#42
Posted 23 September 2011 - 02:27 AM
also, its very laggy, and i was wondering if i could get some adult link graphics and sounds, as well as for zelda.
right now, its just not worth the effort to make a game anyway. its still really cool though.
#43
Posted 23 September 2011 - 12:48 PM
Bob423, on 23 September 2011 - 02:27 AM, said:
also, its very laggy, and i was wondering if i could get some adult link graphics and sounds, as well as for zelda.
right now, its just not worth the effort to make a game anyway. its still really cool though.
The PZE is just incomplete as of now, without the XASABS, which is planned for UP4. Currently, the whole game, is set to run with the use of Parallel Events which drain much performance especially on medium and low computers - on high computers there are no lags, at all. That is why we need XASABS. XAS will make the need for common events pretty obsolete, saving up valuable performance and dealing with the lags / slowdowns we experience.
#44
Posted 24 September 2011 - 06:15 PM
I am now reinstalling RMXP just to try this awesome system
good work man, good work
EDIT: Except I have a minor bug that makes the game crash whenever I load a save....
EDIT 2: ok bug only appears during game debug....
Edited by Blackbound, 24 September 2011 - 06:39 PM.
#45
Posted 25 September 2011 - 06:53 PM
Blackbound, on 24 September 2011 - 06:15 PM, said:
I am now reinstalling RMXP just to try this awesome system
good work man, good work
EDIT: Except I have a minor bug that makes the game crash whenever I load a save....
EDIT 2: ok bug only appears during game debug....
Thanks for letting me know. Our team's scripter, N_R is already making a replacement to the -old now- Load/Save script.
#46
Posted 05 November 2011 - 02:34 AM
Credits to PZE team for the efforts to create a 2D version of the Clock Town!
















NOTE: The clock is real and it rotates through a script.
Edited by SilentResident, 05 November 2011 - 02:51 AM.
#47
Posted 05 November 2011 - 04:03 AM
#48
Posted 24 January 2012 - 09:47 AM
As you see, a new button is added to the HUD, which shows Link's possible and available interactions with objects or NPCs in the game's world, or possible actions with certain weapons.

Also there are some good comparison pictures between the Old PZE (up to Update Patch 3) and the new Project Zelda Engine of Update Patch 4, and especially improvements over weapons:
The UP4 brings the use of bombs to a brand new level - throw as many bombs against your foes as you want, without facing any limitations to how many bombs you can use at a time! Also the UP4 allows you to pick up the bombs you dropped, to throw them over long distances if you want!

Improvements made to the Hookshot and Longshot as well - now those 2 weapons finally have a chain properly displayed between the hook and the base of the weapon! Also the weapon in UP4 is now much faster and has no longer those performance issues it had in the old Project Zelda Engine!

Is pointless to remind you that in the UP4, the new menus are much more customizable, fully scripted, can have as many items as you want, as many screens as you like, and the cursor is fully animated now!

We also have done great changes and improvements to the XASABS engine.
We have raised the limit caps for Switches and Variables per game, from 999 or 5000 to as many as we want!

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Also, a demo dungeon comes with the Update Patch 4, for anyone to play and enjoy!
The Earth Temple (Dungeon)

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Also we have done a great optimization in the Project Zelda Engine's total file size.
More specifically, the upcoming UP4 has much smaller filesize than the previous versions!
Update Patch 3's total file size: 200 MB
Update Patch 4's total file size: 75 MB
To note that UP4 has more features, content and stuff than UP3, but, despite this, it has much smaller filesize, without any sacrifice to the game's quality!
And more things. I really lost count of how many changes we have done to PZE since UP3...
The UP4 is awesome.
#49
Posted 24 January 2012 - 11:58 AM
#50
Posted 24 January 2012 - 05:59 PM
#51
Posted 24 January 2012 - 06:02 PM
forcebreaker, on 24 January 2012 - 05:59 PM, said:
Yep, this is. The PZE comes with a script designed for this, the so-called Equipment Script, which allows you to transform your character, without an impact to gameplay. other than that you are no longer Link.
#52
Posted 24 January 2012 - 06:19 PM
Also, could you plz give me a download link....I cant seem to find one that works for some reason... T.T
Edited by forcebreaker, 24 January 2012 - 06:30 PM.
#53
Posted 27 January 2012 - 10:32 AM
When you join, you'll notice it's brand new. We literally made it and had a little debate about what to use, culminating in the final decision, a professional MyBB forum and our own domain, all given to use by my good friend Norodo. If you want to be a part of what will surely become an exciting community, filled with many advancements and soon, some of the best Zelda fangames ever, be sure and join us at www.zeldaengine.net
Also, for anyone who can prove an exemplary record of forumgoing, we may also be hiring moderators and such once activity picks up.
#54
Posted 31 January 2012 - 12:16 PM
forcebreaker, on 24 January 2012 - 06:19 PM, said:
Also, could you plz give me a download link....I cant seem to find one that works for some reason... T.T
All the content you see in the recent posts, are unreleased - they will be released with the upcoming Update Patch 4!
#55
Posted 19 February 2012 - 10:22 PM
The last needed step needed to finish the HUD was to move the Weapon Counters to the weapon buttons (A, S, D) which are at upper right corner of screen:

You will now see the ammo of a weapon ONLY when you have the weapon active. Its more practical that way, isn't it?
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Everyone knows that the shields play an important role in the Zelda games, and the Update Patch 4 finally brings you a complete shield system, thanks to the XAS engine.
Here is Link using the Hero's Shield (which is a very small iron shield, usually available early in the game, before you get bigger and stronger shields such as the Hylian. Link uses the shield to protect himself from foes and their attacks. You can use the shield by pressing just the corresponding shield button on the keyboard!
#56
Posted 21 February 2012 - 03:21 PM
This means that heavy weapons such as the Megaton Hammer have to be held with 2 hands from now, much like as we have seen in Legend of Zelda: Ocarina of Time.

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I got some mails by people asking if the Event Database will look different or if it will be here at all, in the upcoming Update Patch 4.
The Event Database in UP4 has been greatly overhauled and cleaned. Now everything is sorted to its own category. This will be much easier for everyone to find the events he is looking for.
Here is a comparison picture of the Event Databases from the previous Patches and the one from the upcoming Update Patch 4:
#57
Posted 24 February 2012 - 12:21 PM

I admit, that's a nice idea!
We also changed the position of the ammo counters on the HUD's C-arrow buttons so they let room for the weapon type icons to be displayed:

We also revamped the whole appearance of System Windowskin + System Font used in PZE.
Now it is much closer to the 3D Zelda games!
The System Windowskin and System Font is used when the message is not a dialog with a NPC - for example typical system messages such as "You got 100 rupees!" or "You have no magic left. Watch your Magic Meter", and more:
Here is an example picture of a system message that asks us to tell the Bomber kid in East Clock Town, the secret password to the Bomber's hideout:

Enjoy!
#58
Posted 14 March 2012 - 07:02 PM
#59
Posted 14 March 2012 - 09:22 PM
I have no official relation to this project but I can direct you to their official page, from there I am sure you can get assistance and answers. I believe there is no official release date yet.
http://zeldaengine.net/
Hope that helps.
-Cheers!
#60
Posted 15 March 2012 - 12:05 AM
jackcharge, on 14 March 2012 - 07:02 PM, said:
Hello, jackcharge, I am afraid UP3 is really awfully outdated compared to the modern UP4, which works nicely, thanks to the new scripters that joined our team. UP4 will be released once we finish the work we have on it.
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