Mr.Mo's ABS v4.5
- File Name
-
Mr.Mo's ABS v4.5 by DustCollecter
- Submitted
- 17 March 2008 - 06:47 AM
- Last Updated
- 08 June 2008 - 05:02 AM
- File Size
- 1.28MB (Estimated Download Times)
- Views
- 9156
- Downloads
- 2408
Mr Mo's ABS
Introduction
Version : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
Features
Here are some(most features can be toggled off/on, see the help file);
- Improved AI
- Event Vs Event
- Player Vs Event
- Able to choose if a monster attacks the closest enemy or random
- Able to assign any hot keys for skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)
Thanks and Credits
Credit me and Near Fantastica.
# Thanks to Near Fantastica's methods;
# - In Range?, Get Range, In Direction?, enemy_dead?, treasure
# - RANGE_WEAPONS, RANGE_SKILLS
# - Class Game_Range(highly modified for convinience)
# - Scene_Skill(main, update_shk)
This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.
If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.
If you plan to use the Hud:
Credit Trickster for the Gradient Bars
Credit Me for coding it.
Credit Axerax for designing it and coding it
Introduction
Version : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
Features
Here are some(most features can be toggled off/on, see the help file);
- Improved AI
- Event Vs Event
- Player Vs Event
- Able to choose if a monster attacks the closest enemy or random
- Able to assign any hot keys for skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)
Thanks and Credits
Credit me and Near Fantastica.
# Thanks to Near Fantastica's methods;
# - In Range?, Get Range, In Direction?, enemy_dead?, treasure
# - RANGE_WEAPONS, RANGE_SKILLS
# - Class Game_Range(highly modified for convinience)
# - Scene_Skill(main, update_shk)
This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.
If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.
If you plan to use the Hud:
Credit Trickster for the Gradient Bars
Credit Me for coding it.
Credit Axerax for designing it and coding it
Download File
Download Statistics
- Total Files
- 148
- Total Categories
- 47
- Total Authors
- 44
- Total Downloads
- 64,761
- Latest File
- The latest file submitted was Dark Chaos Demo 1.0 by RATED-RKOFRANKLIN
(submitted 01 September 2010 - 03:07 AM)
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Comments
wickedsunny
09 April 2008 - 06:48 PM | #1Will this work like fighting in games like ragnarok ?
I do not like the in build battle system of rpg maker.
Also will this work with RPVX?
ShiningRex5
14 June 2008 - 03:38 PM | #2xstierx
14 July 2008 - 11:06 AM | #3TheUnderDylan
29 November 2008 - 05:14 AM | #4Allactus
20 January 2009 - 07:12 AM | #5Otherwise, good job, it looks really awesome.
Broken Messiah
19 April 2009 - 09:21 PM | #6davidjie
02 July 2009 - 03:26 AM | #7dillweed
11 January 2010 - 04:17 AM | #8rickkert
05 February 2010 - 07:15 PM | #9roxie364
31 May 2010 - 03:35 PM | #10