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File Information
- Submitted: Mar 17 2008 06:47 AM
- Last Updated: Jun 08 2008 05:02 AM
- File Size: 1.28MB
- Views: 15396
- Downloads: 2,626
Download Mr.Mo's ABS v4.5
Mr Mo's ABS
Introduction
Version : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
Features
Here are some(most features can be toggled off/on, see the help file);
- Improved AI
- Event Vs Event
- Player Vs Event
- Able to choose if a monster attacks the closest enemy or random
- Able to assign any hot keys for skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)
Thanks and Credits
Credit me and Near Fantastica.
# Thanks to Near Fantastica's methods;
# - In Range?, Get Range, In Direction?, enemy_dead?, treasure
# - RANGE_WEAPONS, RANGE_SKILLS
# - Class Game_Range(highly modified for convinience)
# - Scene_Skill(main, update_shk)
This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.
If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.
If you plan to use the Hud:
Credit Trickster for the Gradient Bars
Credit Me for coding it.
Credit Axerax for designing it and coding it
Introduction
Version : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
Features
Here are some(most features can be toggled off/on, see the help file);
- Improved AI
- Event Vs Event
- Player Vs Event
- Able to choose if a monster attacks the closest enemy or random
- Able to assign any hot keys for skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)
Thanks and Credits
Credit me and Near Fantastica.
# Thanks to Near Fantastica's methods;
# - In Range?, Get Range, In Direction?, enemy_dead?, treasure
# - RANGE_WEAPONS, RANGE_SKILLS
# - Class Game_Range(highly modified for convinience)
# - Scene_Skill(main, update_shk)
This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.
If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.
If you plan to use the Hud:
Credit Trickster for the Gradient Bars
Credit Me for coding it.
Credit Axerax for designing it and coding it
"Script Mr.Mo's ABS V4.5 line 495: NoMethodError occured. undefined method each for 1:Fixnum" pops up when i start the game. I have SKD, i have placed the scripts in the right order, i have given the event the commands that's shown in the help guide and still this pops up. If you know what's wrong please help me because this is a really good ABS! If not, thank you anyway. 
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dillweed, on 11 January 2010 - 05:17 AM, said:
http://www.rpgrevolu...32