Submitter
File Information
- Submitted: Oct 20 2009 07:08 PM
- Last Updated: Oct 20 2009 07:08 PM
- File Size: 260.59K
- Views: 542
- Downloads: 122
Download Waiting Animation
WAES(Waiting Animation Event System)
Version: 1.0
Type: Aesthetics Enhancement
Introduction
This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia.
Features
*Uses a variable to keep tack of the time passed
*Changes the actor's graphics to a specified file
*Loops the animation until directional input is made
Demo
DEMO:
http://www.megaupload.com/?d=C0TQUBVK
MIRROR:
http://rapidshare.co...__DEMO.exe.html
Instructions
Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ...
Credits and Thanks
Derek
Author's Notes
This is a neat little system ...
Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...
Version: 1.0
Type: Aesthetics Enhancement
Introduction
This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia.
Features
*Uses a variable to keep tack of the time passed
*Changes the actor's graphics to a specified file
*Loops the animation until directional input is made
Demo
DEMO:
http://www.megaupload.com/?d=C0TQUBVK
MIRROR:
http://rapidshare.co...__DEMO.exe.html
Instructions
Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ...
Credits and Thanks
Derek
Author's Notes
This is a neat little system ...
Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...
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